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Post by geddon on Mar 18, 2012 1:12:54 GMT -5
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wraven
Full Member
Clan Reckoning (CR)
Posts: 198
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Post by wraven on Mar 18, 2012 9:04:30 GMT -5
Muhahaha - I'm 99% certain I know for who!
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Post by Diamondback on Mar 18, 2012 13:36:38 GMT -5
So how does the mini gun come into play?
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wraven
Full Member
Clan Reckoning (CR)
Posts: 198
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Post by wraven on Mar 18, 2012 21:16:46 GMT -5
So how does the mini gun come into play? Play any of the Fallout 1,2,3 games and find out!
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Post by geddon on Mar 18, 2012 22:05:05 GMT -5
Diamondback, since you registered Enclave, i can guarantee you that by the end of the game, you'll become intimately familiar with the capabilities of that minigun....
just saying...
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theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
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Post by theplague on Mar 18, 2012 22:26:22 GMT -5
Diamondback, since you registered Enclave, i can guarantee you that by the end of the game, you'll become intimately familiar with the capabilities of that minigun.... just saying... Lmao!!! All to True! Get ready for the shit STORM!!!!
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Post by geddon on Mar 18, 2012 23:32:37 GMT -5
3000 rounds per minute
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Post by Diamondback on Mar 19, 2012 10:00:48 GMT -5
I think I should rent some of the fallout games just to get a better understanding
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Post by geddon on Mar 20, 2012 3:40:45 GMT -5
oh man... you HAVE to play fallout 3's main storyline at least. The other games don't really pertain to this event specifically. Everything is built from Fallout 3 without regard to the other video games.
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Post by geddon on Mar 20, 2012 4:05:31 GMT -5
A few additions and updates to the Aftermath rule book have been made. Thank you to those who have pointed out some of the weak spots and helped make this a fantastic game idea. I've really enjoyed working out the ideas with those of you who have been involved and while the final product hasn't arrived 100% in tact, i do feel like we have the best possible product for the first year of this production. I'm very excited to put this event on. Thank you to everyone who has become a part of it. Absolute last final draft, i'm like 90% sure... okay maybe 89.9%... Summary of changes additions: 1. Traders - pg 9 -changed faction perk to read "Access to large supply caches in Canterbury commons at wholesale prices" *This means that traders have to purchase all of their common wares such as food, ammo, medical supplies, etc. Regular players will NOT be able to purchase these items from the trade district, only from a trader, giving trader faction a monopoly on common items -added +50 (total of 100) to the cap limit of caps brought from home, meaning traders start with double caps. (for buying common items to resale and still have something left to buy the items other players find) 2. Radiation - pg 17 -Added numerous additional details about the specific mechanics of radiation 3. Taking a Prisoner (slaves and super mutant food) pg - 23 -Added all necessary rules for this function at least 3 factions have taking captives as part of their core mechanics, so please pay attention to this new information. That's all for now. If you have not read it, go read it. www.GeddonsGames.com/docs/AftermathURG.pdf
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snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
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Post by snoopy20111 on Mar 20, 2012 17:53:40 GMT -5
The URG won't load past page 12 for me... it's just blank pages until the bottom. In one of the earlier drafts one of my friends couldn't load it all either, so I just thought this issue should be voiced.
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Post by geddon on Mar 20, 2012 18:01:29 GMT -5
Should be fixed... dunno why that happened
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Post by geddon on Mar 20, 2012 18:39:32 GMT -5
Hey anyone who is going to miss the Apr1 cutoff, but is still planning to attend the event: I am trying to make most all of my key purchases for the event on the first week of April. PLEASE give me a solid head nod on whether or not you intend to attend so I can purchase the appropriate quantity of stuffs
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Post by thederpking on Mar 20, 2012 22:58:19 GMT -5
I for sure will be there!!!
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Post by geddon on Mar 20, 2012 23:42:10 GMT -5
drop me a PM with real name and what faction if you are going to make it and don't plan on pre-registering so i can be sure and buy for you
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Post by Tyrus (T-virus) on Mar 23, 2012 19:30:13 GMT -5
Wish i could make it to this one, just dont have 60$ for entry, And my 3067 hours on fallout 3 and 567 on Fallout new vegas would probably fit into some good RPG fun. I would know how to stay in character. ;D
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Post by geddon on Mar 24, 2012 2:00:52 GMT -5
If you subtract ammo and provided kit, the price is more like $40. Keep in mind scale of this production and the game starts to look cheap
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Post by Tyrus (T-virus) on Mar 24, 2012 12:13:06 GMT -5
If i am able to go out of random luck, I will try to put as much GNR or Enclave Radio onto a cd or ipod then hook up to my stereo which can be placed anywhere in the town cause it runs on batteries to add to some ambient sounds or the mood. Also if i buy one of the Tactical force glocks, can we carry as much co2 as we want but have to buy or barter for bbs with others? And can wastelanders carry AEG rifles, like I have a AUG that shoots 280-300fps while my other friends carry a p90, mk36, aks74u, ak47. Can the aks and ak47 be like the Chinese Assault rifle.
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Post by Tyrus (T-virus) on Mar 24, 2012 12:17:42 GMT -5
If my friends and i donate our ammo ( about 8 or 9 thousand .20gram and some .25) could we possible get in for around 45$ if that is maybe a option.
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snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
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Post by snoopy20111 on Mar 24, 2012 21:35:08 GMT -5
If i am able to go out of random luck, I will try to put as much GNR or Enclave Radio onto a cd or ipod then hook up to my stereo which can be placed anywhere in the town cause it runs on batteries to add to some ambient sounds or the mood. Look for the thread "Lively Music." I'm trying to cover GNR and similar Swing music, so either Enclave, Radio New Vegas, or something like that would be your best bet. Just saying.
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Post by geddon on Mar 24, 2012 23:51:57 GMT -5
If my friends and i donate our ammo ( about 8 or 9 thousand .20gram and some .25) could we possible get in for around 45$ if that is maybe a option. This is not an option. Please do not bring ammo from the outside, all of the ammunition is being provided through our sponsor. Also, please read the rules located in the Ultimate Roleplayers' Guide for this event. www.GeddonsGames.com/docs/AftermathURG.pdfit will answer all of your gameplay questions.
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Post by geddon on Mar 25, 2012 20:03:31 GMT -5
Someone over on the houston forums brought up something important. Passing the word here after some discussion with my admins, we've come up with a clarification for those of you asking about what constitutes as a "machine pistol" A machine pistol must be readily recognizable in size with pistol-length barrel. 4-6'' would be typical. The final say will fall on the admins at the time of the game. At the chrono station is a good time to bring up your intent to field a weapon as a "machine pistol." Machine pistols must be below 300fps. If they are over 300fps, they will be disqualified. Machine Pistols cannot be fielded as AEGs. A non-exhaustive list of qualified replicas (by appearance) would be -any fully automatic handgun such as a G18 -MP5K -Mac10 -Tec-9 -Skorpion -MP9/TMP -MP7 This is not an exhaustive list. If you wish to field something not listed here, let me know. For example, i have a completely custom Thompson M1A1 that has been functionally and cosmetically modified to look the part of a machine pistol for this event. Though i will likely never fire it during the event, i'll have it anyway. This is a custom gun with a home-made barrel and suppressor, you can't buy what i have from any store. If you have some kind of custom job, send me a picture of it, we'll talk. If its readily recognizable as a machine pistol, i'll allow it. Examples of machine pistols I know the MP7 actually has a 7.1'' barrel, but after a quick vote, it was approved. the 4-6'' barrel length is a guideline, not a hard figure, but please do not ask for something you know is not clearly a machine pistol. It was brought up that the MP in MP5, for example, stands for Maschinenpistole, or Machine Pistol. However a standard MP5 was voted down because of its length. Not all of our admins are resident firearms experts, and regardless of how much call of duty our fellow players have played, neither are they. For simplicity's sake, we are are using the length guideline, coupled with FPS, to ensure the best possible experience. Also because Standard MP5's are common, many of them have higher than 300fps and we want to avoid disqualifying someone's AEG in the event that they have not even bothered to look at the machine pistol regulations. A smooth game is a fun game. Any major kinks we'll work out for next game. hope this clears up questions.
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Post by thederpking on Mar 26, 2012 10:48:43 GMT -5
Yea, idk if ill have 60 dollars for this even!
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Post by thederpking on Mar 26, 2012 11:02:42 GMT -5
is there any way we could do a after game work day to pay for our entry? Like every 2 sand bags is a dollar or something?
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Post by geddon on Mar 26, 2012 12:54:40 GMT -5
I'm sorry I can't make any kind of deal like that.
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Post by dave OC-6 on Mar 26, 2012 15:40:59 GMT -5
guys geddon is running the game, i can not give out free pass or have a work day for this one. sorry
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Post by Diamondback on Mar 30, 2012 20:02:19 GMT -5
Does anybody have advice on the medic perk I think I'll go with 2 combat but I need one more and I never end up using grenades it looks like 5 mins doesn't look like much
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Fox
Full Member
Jedi Master
Posts: 185
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Post by Fox on Mar 30, 2012 20:07:07 GMT -5
well think about the 5 mins against anyone else who does not have that perk. I think you should think about the situations you will likely find yourself in and way the pros and cons. Will you be in many fire fights? Will you be fighting just one enemy or two...or three? Will you be in a situation were time plays a larger factor, so getting to come back into play quicker means victory over defeat?
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Post by geddon on Apr 1, 2012 2:29:30 GMT -5
Also, if you start taking radiation (which is permanent without involvement of major in game processes) you start stacking +5 minutes in the respawn. remember, everyone starts at a *20* minute base respawn. -5 minutes is an extra respawn per hour, potentially. Factor other things like chems that can reduce your respawn by 5 minutes (that benefit stacks) then you're looking at -10 in the hospital. it adds up. 2 combat, 1 Medicine is probably going to be a mainstay setup for people who aren't interested in props. just keep in mind that you more or less shut yourself out of the prop-side of the game with a 2,1,0,0,0 setup. Another concept to think on: Take 1 point in medicine, 2 points in Chem. Why? 1point in chem, you get no negative side effects from chems. 2 points in chem means that you get double the positive benefits of a chem. 1 point in med is -5 mins on respawn. Say you take a common food and use that in your chem slot. Most food is irradiated and comes with a drawback of +1 rad punch for a -5 points off your respawn.... but since you're 2 deep in chem, that food now pushes to -10 in the respawn with no rad punch. stack that with your 1 point in medicine and you come up with -15min respawn time. "but then i can't carry my aeg?" why would you need an AEG if you can't stay dead? Run them out of ammo... there's not much to go around. Sounds complicated and it is. Thats why we have hospital admins. All of these factors may not be easy to keep in your head, so thats why we have everything on cards or props with stated values. You can simply start at 20 and add or take away 5 in sequence until you arrive at a final number. Make your choices carefully.
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Post by geddon on Apr 2, 2012 0:59:15 GMT -5
Just a big head's up:
Wastelanders are almost full. This faction WILL BE CAPPED at 40. If you didn't make cutoff, you can still pay before the game and guarantee your slot, you just wont be considered "pre-registered." First come, first served on day of game.
If you show up with no other uniform, you'll get folded into the trader faction which looks nearly identical to wastelander. Might be a good idea to bring some kind of bag to carry props in, just in case.
if you've got any kind of punk looking attire, you can fall into the raider category as a backup.
Brotherhood of Steel and Enclave still have plenty of room if you can scrounge green or tan uniforms.
This game wont run with 60 or 70 Wastelanders, so if you are planning on walking on, you better get your slot secured ASAP. room is running out.
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