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Post by geddon on Jan 11, 2012 23:51:22 GMT -5
Comprehensive event info can be found here: www.northtexasairsoft.org/boards/forumdisplay.php?170-OP-AftermathWhere: Kookaburra Hill Farms / Temple Airsoft 1163 Berger Rd, Temple Tx When: April 21, 2012 8AM - Midnight Cost: $60 Pre-Registered, includes 100% of your ammunition, an event patch, and event raffle tickets, any donated swag Walking on will grant you no patch, no raffle, but still only cost $60. Register at www.GeddonsGames.comPre-Registration cut-off will be 4-1-2012 Based on the popular Fallout game series. This powerful mix of hard core milsim and immersive role play brings you into a post-apocalyptic setting many years after a nuclear holocaust. Life is brutal, supplies are limited, and many find themselves caught in the middle of a terrible terrible power struggle. If that wasn't enough, the horrors of the wasteland provide a constant challenge against basic human survival in this strategy-driven event. Choose from six different factions as you make carve your name into the brutal wasteland. This event encompasses unique details that will set it apart from any other event you have played. Every player will fulfill a role in one of six factions. Military factions will be sent on campaign missions while roleplay factions must immerse themselves in the story and environment of the game to generate tasks. All of the ammunition for this event is provided by the game director. High quality BBs will be found in ammunition stores, sold by in game vendors, or looted from the corpses of your fallen enemies. You can "purchase" your ammunition from traveling tradesmen with your supply of bottlecaps. Bottlecaps may be brought from home (up to 50) or earned for completing missions. Any standard bottlecap from a soda/beer bottle will do. Learn more about the economy system here: www.northtexasairsoft.org/boards/showthread.php?11373-OP-AFtermath-Economy-and-CapsEach player in this game will have a role card. On that role card you will choose from a list of "perks" that will improve your performance as well as help identify the unique traits that you bring to your faction. Players will choose from the categories of Combat, Medicine, Technology, Chemistry, and Social to create a unique character role. To learn more about these perks visit www.northtexasairsoft.org/boards/showthread.php?11400-OP-Aftermath-Skill-Points-and-MOS-Roles-(Beta)Chems, Rads, In-game crafting, Unique Respawn Mechanics, so many interesting items in this game. Read more about the detailed nuances here: www.northtexasairsoft.org/boards/showthread.php?12964-Chems-Rads-Respawns-and-You!-A-guide-to-OP-Aftermath-Supplies and here: www.northtexasairsoft.org/boards/showthread.php?12966-OP-Aftermath-Props-Items-and-Crafting-detailed-for-your-convenienceChoose your path, then choose your faction!MILSIM: (Love hard core battle? pick one of these factions) All milsim factions are required to commit one perk point to Combat. Both Military factions will run a standard Geddons Games mission system throughout the event, sticking mostly to objective based combatEnclave (Green) This powerful military faction makes up for its small size with additional ammunition reserves. Claiming to be led by the elected president of the United States, the Enclave's oppressive regime is working to take back the wasteland and restore their version of order to the local chaos. Abhoring mutation, they seek to restore a pure humanity. (Faction Perk: All Enclave personnel may carry an additional magazine for their primary weapon) Brotherhood of Steel (Tan) The Brotherhood of Steel act as a protectorate for the local people of the wasteland. They seek out and salvage old technology in an attempt to preserve the old ways of life. Spread thin and lightly armed, the Brotherhood often take on initiates from the local population to help bolster their numbers. Duty and honor are the driving force behind their struggle to maintain peace and order among the warring groups of the savage wasteland. (Faction perk: Brotherhood of Steel players may pick up and possess any technology props they find without the Technology perk) ROLEPLAY: (Want something a little different? Try one of these factions) Wastelander (Dirty Civilian Clothes) People of the wasteland enjoy complete anarchist freedom. Wastelanders are not required to commit their perk points in any particular fashion. Players of this faction have the freedom to live their lives as they please. (Faction Perk: Wastelanders may carry an additional magazine for pistols or shotguns) Wastelanders will only receive missions by allying with other factions or if they are "hired" to perform a task based on the unique skills they have chosenTrader (Dirty Civilian Clothes, Backpack or other baggage) Traders are made up of wastelanders who have committed themselves to being neutral in all political aspects and instead have focused on making as much profit as possible. Traders deal in wares such as ammunition, medical supplies, and other props/items. They pride themselves on amassing as many caps as possible. All traders must commit one perk point to Social. (Faction Perk: Access to large amounts of supplies. Able to access all civilized areas of the game due to their neutral politics) Traders have no mission system, but may be a source of missions for other players. Because the Traders play "the middle" and deal to everyone, they are not concerned with victory, only survival and money.Raider (Dirty Civilian Clothes with Sports Pads/Equipment. Mad Max style) Raiders are known to be vicious killers who roam the wastes looking to mess up our day. Often strung out on various chems, Raiders can be difficult to bring down. Raiders often attack settlements and traders, hoarding supplies, interrupting missions, and taking prisoners to be sold as slaves. All raiders must commit one point to chemistry. Raiders do not run a traditional mission system. Instead they will derive success from the failure of others. Raiding caravans, taking slaves, and busting other factions' missions.Super Mutants (full) Super Mutants roam the wastes murdering and feeding on unwary travelers. Somewhat intelligent, the Super Mutant population is heavily armed, out for blood, and known to attack anyone. No one really knows where the Super Mutants come from or what their goals are. So far as anyone can tell they just like to kill people and cause damageFacebook Group: www.facebook.com/events/211418425609701/
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tnpcook1
New Member
dashiedashiedashie
Posts: 46
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Post by tnpcook1 on Jan 12, 2012 11:36:49 GMT -5
The middle two links 404. Just a heads up >.> I read through a lot of the details, and it looks pretty cool, most administrative issues are visual and documented so there won't be cheaters, if there is sufficient administrative support, even if this doesn't pack a massive roster, it could be fun for those interested in the post-modern survival world, due to the respawn time and long game duration, you may not even know who is out there to get you. (and with clan reckoning roaming, oh lordy)
Pacing is somewhat of a worry though(with the long hospital time), and id assume that, should you be fully poisoned,and outta currency and be there to run and gun actively,there is some way to get back into the game, versus going home.
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Post by Xulo, King of all sand people on Jan 12, 2012 12:33:50 GMT -5
Definitely interested in this. Looks very exciting!
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wraven
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Clan Reckoning (CR)
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Post by wraven on Jan 12, 2012 12:49:44 GMT -5
Hell yes - about time this got posted! Clan Reckoning will be representing the Super Mutants!
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Post by Foggy (CR4) on Jan 12, 2012 13:42:07 GMT -5
LOL ... Somewhat intelligent, the Super Mutant population is heavily armed, out for blood, and known to attack anyone.
;D
Sounds like us!
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Post by Xulo, King of all sand people on Jan 12, 2012 16:30:37 GMT -5
<--Wastelander
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Fox
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Post by Fox on Jan 12, 2012 16:38:52 GMT -5
Brootherhood of Steel representing!
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Post by Meisnerd on Jan 12, 2012 16:43:05 GMT -5
FYI your RP for the Brotherhood of Steel is wrong on several points, not sure how close to canon you're trying to get it, but it looks like pretty close by the rest of your post.
-BoS are not friendly to the locals, they are indifferent and couldn't care less if they see a wastelander getting mauled by a super mutant. Their prime and only goal is the acquisition of technology. Fallout 3 and New Vegas really butchered this part of the Fallout canon... the Outcast BoS in F3 were the real BoS - the Lyon's group were going against a great many BoS tenets by doing what they did.
-the Brotherhood does not recruit locals. It's a .... crap I can't remember the term. You have to be born into the brotherhood to be a member though. Only absolutely exceptional outsiders who perform great deeds for the brotherhood are granted honorary member status. They follow this tenet to their own detriment, since they certainly NEED to start recruiting more members.
I have several Fallout fanatic friends.... don't much care for it myself, but I figured alert you to that rather... glaring discrepancy, lol.
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Fox
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Post by Fox on Jan 12, 2012 17:04:46 GMT -5
Start saving up your bottle caps now everyone, I'm going to start buy glass bottle cokes just for this game now lol. Are extra bottle caps going to be provided for the Traders based on what items they will be selling?
I have not read the BoS stuff yet but yeah they really just want to be left alone and gather up all the technology so man kind does not use it for evil again. They are on a crusade which is why they follow such a knightly code of conduct. I would have thought the Enclave would be Black and the BoS be navy or grey, but I can work with tan.
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Post by geddon on Jan 12, 2012 17:56:32 GMT -5
404 errors fixed. My bad for copy and paste from other forum.
To address your issue with lore smeisnerd, this particular event is bases solely on Fallout 3, and not so much the fallout universe as a whole. The mechanics of the game will create a situation where both military factions are somewhat dependent on getting use out of the wastelanders who choose tier 3 non combat skills, so in that respect, it really wont matter to the flow of the actual game.
However, to correct the wording/text its a bit late, i suppose. I did not play the earlier versions of Fallout myself. For all intents and purposes, this BoS is pulling from the local wastelanders and trying to gather/restore tech, much like the BoS in the Fallout 3 video game.
Although not a sanctioned faction, I personally would see no problem with you leading an Outcast group of BoS players who fundamentally disagree with the way the BoS commander is running things.... *cough*roleplayopportunity*cough*
In the end, this game is set up so that the attending players can role-play it how they see fit. We've set up all the infrastructure and admin checks and really just need the players to fill in the social gap. I welcome any and all fallout enthusiasts to join us. If this goes over well, i hope to make it a recurring event and add more faction depth as the event gains in popularity.
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Post by geddon on Jan 12, 2012 18:00:23 GMT -5
Start saving up your bottle caps now everyone, I'm going to start buy glass bottle cokes just for this game now lol. Are extra bottle caps going to be provided for the Traders based on what items they will be selling? I have not read the BoS stuff yet but yeah they really just want to be left alone and gather up all the technology so man kind does not use it for evil again. They are on a crusade which is why they follow such a knightly code of conduct. I would have thought the Enclave would be Black and the BoS be navy or grey, but I can work with tan. I went with green/tan simply for the ease of uniforms. From a business standpoint, this is easily the most expensive OP i've ever tried to create... i need people to attend and in this economy can't expect most normal softers to crap a new uniform for it. I will be supplying back end economy, you supply the front end for yourself. Your initial ammo is provided free of charge and you'll have to upkeep your character with caps the rest of the time. You'll be able to loot caps from the dead bodies you slay as well as ammunition. If a player has spare ammunition in a container other than their magazines, you get rights to the lowest quantity container. If its a personal speed loader, you can offer your magazine/container to that player to put about 10 pumps into it and call it even. Nothing complicated, but thats why the magazine count is so restricted here. Good, working magazines are "hard to find."
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Post by Xulo, King of all sand people on Jan 12, 2012 18:28:08 GMT -5
Is this a Bring your own caps event? Will any be provided?
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Post by thedoctor on Jan 12, 2012 20:32:55 GMT -5
UGGG. i want to be on the BoS team but i have no Camo for it, im probably gonna be on the Enclave
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Fox
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Post by Fox on Jan 12, 2012 22:08:19 GMT -5
Don't forget we will be right next to a store who has an owner who sales stuff at crazy low prices. I got a feeling Dave has a good deal of Tan Camo laying around.
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Post by Diamondback on Jan 12, 2012 22:16:24 GMT -5
Dang I can't go to this Im already booked that weekend to bad I'm gonna miss another chance to aim my crosshairs At wravens face mask:)
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Post by geddon on Jan 12, 2012 22:43:05 GMT -5
Is this a Bring your own caps event? Will any be provided? There's a wealth of information provided in the links about this event. Just to make sure everyone understands, the depth of the rules here are so far beyond "show up and shoot" that you will do yourself and everyone around you a complete disservice if you do not follow the links in this post and read up. For your convenience: You can bring up to 50 caps of your own to spend into the economy. You will need them for extra ammo and medical supplies, and whatever else you might buy to keep yourself going. This is a post apocalyptic game where you'll be largely on your own if not part of the military factions. The military factions (BoS and Enclave) will likely operate more communally, depending on the commanders' choices, pooling resources and distributing ammunition, etc. The traders will have a lot of control on how the economy flows as they will be moving around delivering and selling supplies as they can. Depending on the number of pre-registrations, there will only be 100-200k rounds fired at this event across all players (except super mutants who bring their own ammo) Such being the case, control of in-game resources is going to be very important and may even take precedence over mission running for some players. I encourage everyone to give a thorough reading of the 5+ threads on NTA's forum concerning this event. Use the top link in THIS thread to get to the parent directory of threads there and start at the top and work your way down. There are pictures and everything. After you read those, if you still have questions, feel free to PM me here or email me directly at Geddon@GeddonsGames.com and i'll answer any questions you have directly.
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Post by geddon on Jan 13, 2012 14:11:27 GMT -5
just wanted to point out that the new parent thread has "Aftermath" misspelled in both the title and the description.
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Fox
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Post by Fox on Jan 13, 2012 16:59:32 GMT -5
Just a few question after reading the majority of the rules.
You mention melee weapons, how will these be implemented and what will be the rules with them?
Where do we register? Is there a big page I've just missed (which is possible lol) or just sending money to someones paypal?
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Post by geddon on Jan 14, 2012 4:34:56 GMT -5
Just a few question after reading the majority of the rules. You mention melee weapons, how will these be implemented and what will be the rules with them? Where do we register? Is there a big page I've just missed (which is possible lol) or just sending money to someones paypal? Register at www.GeddonsGames.comMelee weapons in a nutshell: Your standard rubber knife applies as it always has in any standard texas (TASO/NTA) rules set for regular knife kills. In addition to those, we will allow the use of properly made 1 handed weapons (sword, axe, mace type--NO FLAILS) that are made to the standard demonstrated here: www.edhellen.com You can buy from those people or you can make your own, so long as it is done to that standard, it will be allowed on field. Storebought Nerf swords/axes are not acceptable. Once you have an approved melee weapon there are things you need to understand. This is still a zero-contact sport. Unfortunately, due to the great possibility that you can dislodge someone's eyepro on the field by mistake, there is no melee combat in the sense of two people having an epic foam sword battle. While i realize that takes the fun out of having a melee weapon, so does losing an eye during an epic gun/sword battle. To properly eliminate a player with any melee weapon, you need only be the first to tap him lightly in any part of his body. Any full force hits will earn you a judge punch on your role card. The advantage of a sword is having a slight bit of reach over something like a cold steel training knife. We will be demonstrating proper melee technique at the briefing. Melee weapons are only being included as an alternative method to eliminate a player should you find yourself completely without ammunition in this hostile world where supplies are rare and no one cares about your feelings. The melee weapons are not in play to provide a secondary dynamic of combat (due to safety issues.) Hope that paints a clear picture
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Post by geddon on Jan 14, 2012 4:47:27 GMT -5
Additional information added to the original post
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Post by geddon on Jan 14, 2012 4:53:53 GMT -5
Pacing is somewhat of a worry though(with the long hospital time), and id assume that, should you be fully poisoned,and outta currency and be there to run and gun actively,there is some way to get back into the game, versus going home. Just to address this concern: Radiation sickness can be cured in the hospital after the fact and does not have to be prevented. There are plenty of methods and opportunities to survive and it will be rather difficult for most people to achieve a complete radiation penalty. In the event that someone DOES get that sick, it triggers a medical mission for a tier 3 medic who will score big time rewards for completing it, so the game comes full circle. While i designed it to constantly screw you over, someone else is motivated by your shame to succeed, and in doing so, will pull you out of the rut. The long respawn times are BASE respawn times. There are easy ways to boost your respawn time throughout the game and without a long base time, everyone would be coming in and out of the game so quickly that we would eat up all the missions and props too quickly (by my best estimate). Adjustments will be made if something isn't working, but in small scale playtesting, these times are working. Between medics, medicines, chems, and just basic food, people will be able to short-term boost themselves back into the game over and over and over again until penalties catch up with them. By that time, you should have made enough caps to buy some Rad-Away and start your rad card over again. if you somehow fail, someone will be on the lookout for the opportunity to save you for big time rewards. I hope this answers your question, let me know if you need anything else further clarified, i'll be happy to explain it. I'll be printing up "books," "notes," etc that have valuable knowledge on them that will be commodities during the event. If you pick tier 3 medicine and know you can do great things, for example, you might be on the lookout for a book about how to cure advanced radiation sickness as it would fully and thoroughly explain the process. Once you have the book, the supplies, and the mindset, all you'll need is a patient. Those items together form a personal mission which can then be turned in for a reward.* *Disclaimer: Actual events may vary
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snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
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Post by snoopy20111 on Jan 14, 2012 15:28:29 GMT -5
This has to be the best thing I've seen all day. Props to you, Geddon. I have a couple of ideas to add to the whole experience. If this op is designed around Fallout 3 like you say it is, there can be skill books. These could give you an extra point towards a certain skill, should you redeem it with an admin or other official. However, these are quite rare books, and they go for big bucks, erm, caps, should you choose to sell them. They probably aren't usable for Super Mutants, what with being a bit short on brains. However, in the other Fallouts, some of the Super Mutants from "The Master's Army," were extremely smart. This is another way of saying that only the Super Mutant leader can use books. Idea 2: Towns/settlements: Parts of the playing field (The actual town, the small fort northwest of the town, etc.) could be different settlements for factions. For instance, the town could be akin to Megaton from Fallout 3, or maybe like The Boneyard... Idea 3: Vault Dwellers: A whole other faction, fresh out of vault [insert # here]. They could be signified by their vault suits (blue jumpsuit, some bright yellow paint, annnnd...). The Vault Dwellers act somewhat like Wastelanders, but somehow different (I can't think of anything). If the Vault Dweller faction doesn't take effect, I'm still gonna try to show up in a vault suit.
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Fox
Full Member
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Post by Fox on Jan 14, 2012 15:56:04 GMT -5
Thank you for the clarification on the melee weapons. I am glad and a bit disappointed at the same time I admit. I was slightly hoping for some epic melee battles but at the same time am glad that safety is the number one priority and that the airsoft part is being kept the primary focus. I would like to ask what happens if two people meet with no ammo but have melee weapons? They will like attempt to go for a one touch battle what will be the ruling on such matters?
I got a funny filling geddon has a lot of that figured out and wishing to hold a few special things for the time of the event.
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Post by thedoctor on Jan 14, 2012 20:20:15 GMT -5
Is Ghillie good enough for Enclave? is it "green" enough?
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Post by Foggy (CR4) on Jan 14, 2012 23:06:44 GMT -5
I would like to ask what happens if two people meet with no ammo but have melee weapons? They will like attempt to go for a one touch battle what will be the ruling on such matters? Wullf, I've seen this play out in Fallout 3 often. Random Raider, and Random NPC going at it with Spiked Bats. Each skillfully working to get the upper hand against the other, right in time for me to come up and shoot them both... woot! CAPS and Nuka-cola FTW!
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Post by geddon on Jan 15, 2012 1:22:16 GMT -5
This has to be the best thing I've seen all day. Props to you, Geddon. I have a couple of ideas to add to the whole experience. If this op is designed around Fallout 3 like you say it is, there can be skill books. These could give you an extra point towards a certain skill, should you redeem it with an admin or other official. However, these are quite rare books, and they go for big bucks, erm, caps, should you choose to sell them. They probably aren't usable for Super Mutants, what with being a bit short on brains. However, in the other Fallouts, some of the Super Mutants from "The Master's Army," were extremely smart. This is another way of saying that only the Super Mutant leader can use books. Idea 2: Towns/settlements: Parts of the playing field (The actual town, the small fort northwest of the town, etc.) could be different settlements for factions. For instance, the town could be akin to Megaton from Fallout 3, or maybe like The Boneyard... Idea 3: Vault Dwellers: A whole other faction, fresh out of vault [insert # here]. They could be signified by their vault suits (blue jumpsuit, some bright yellow paint, annnnd...). The Vault Dwellers act somewhat like Wastelanders, but somehow different (I can't think of anything). If the Vault Dweller faction doesn't take effect, I'm still gonna try to show up in a vault suit. Books: Already ahead of you Town/factions? Already ahead of you. I'll be at reforger making my assessment of which areas are belonging to what. I'm working with outdated maps and photos at the moment. Six factions is enough for game one. If you want to be a vault dweller, sign up as wastelander and roleplay it up. I left wastelander wide open for anyone to role play it. Be it the Lawbringers, the Talon Merc Co, or even vault dwellers. Super Mutants are fixed at level 3 combat and will lack the intelligence you speak of this time around. There is just a point at which too much is too much. We're going with what we've got and then we'll assess as to where we can expand for a later game. Help me make this one a success first, and if Dave agrees, we'll repeat the event at a later date with all the more flare.
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Post by geddon on Jan 15, 2012 1:26:41 GMT -5
Thank you for the clarification on the melee weapons. I am glad and a bit disappointed at the same time I admit. I was slightly hoping for some epic melee battles but at the same time am glad that safety is the number one priority and that the airsoft part is being kept the primary focus. I would like to ask what happens if two people meet with no ammo but have melee weapons? They will like attempt to go for a one touch battle what will be the ruling on such matters? I got a funny filling geddon has a lot of that figured out and wishing to hold a few special things for the time of the event. You are correct in assuming that not all is revealed. what would be the fun in that? I've spent almost 4? months developing this idea already and we have nearly 4 months til game on. I'd like to think that i have the most of it worked out save for details in props and where some of the final placement is happening... hence the visit next week to the field. As to answer your question... the first person to tap the other wins a melee battle, no exception. If it comes down to arbitration, you'll likely both be killed just to save the argument. In my opinion, if you have no ammo, you should avoid face to face engagements or get ready to make a hefty trade for your life. I would heavily discourage melee to melee confrontation. Just to be clear, even if a guy comes at you with his melee weapon all slow and sloppy and you are super pro and "block" him, you still die. He touched you first. There's absolutely no real deal CQC badassery allowed. Safety first. Its the only discussion we'll have on that topic. Until they find a way to weld eyepro to your face, i can't allow melee "combat." If everyone wants to go full face integrated eyepro with chin strap for this event? I'll think about it.
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Post by geddon on Jan 15, 2012 1:27:21 GMT -5
Is Ghillie good enough for Enclave? is it "green" enough? Due to the nature of ghillie suits and the inherent problems they cause, i'd like to avoid their use for this event. Coupled with the fact that they are not seen at all in the game (so far as I can recall) and that it is my experience that ghillie suits will be extra difficult to cleanly attach all the ID badges and cards and junk and stuff to (which must be prominently displayed in a particular fashion) The ruling on ghillie suits for any faction at this time is a flat no.
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toffee
Junior Member
Posts: 54
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Post by toffee on Jan 15, 2012 20:30:56 GMT -5
/ <====== Brotherhood of Steel \
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Post by geddon on Jan 16, 2012 14:18:56 GMT -5
I need more BoS commitment. The BoS leadership candidates are all making sure their schedules are going to work out before officially accepting the role.
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