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Post by dave OC-6 on Jan 2, 2011 17:21:46 GMT -5
RPG / PZ Faust / AT4 / LAW
can only be used once. can kill anything on battlefield.
100 FT range (+ / - 20 ft)
must be employed in open (not from inside a room or vehicle.
must be held in plain sight for 6 seconds (as counted by a OC).
OC does not see it it didnt happen.
when fired must be given to OC to return it to ammo dump ot out of play.
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Post by tootall on Jan 18, 2011 23:54:27 GMT -5
why the 6 seconds? not arguing just wondering what the reason is.
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Post by dave OC-6 on Jan 19, 2011 0:21:10 GMT -5
by the time you get into position pull the safety, sight the rocket with real sights, pull the triger, wait for the delay, etc ... its about 6 seconds to fire a real one.
its not just throw it on your shoulder and the tanks dead, you have to aim it. that takes time. or you miss.
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Post by Redkangavoosa on Jan 19, 2011 18:33:37 GMT -5
Just curious, what is the Anti Tank rocket made of? A pipe, airsoft shell, and a nerf football projectile?
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Post by dave OC-6 on Jan 19, 2011 18:45:38 GMT -5
PZ faust replica. metal tube and solid wood head. good replica, but nothing fires. thanks dave
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Post by tootall on Jan 19, 2011 19:54:24 GMT -5
thanks for clearing that but ive seen videos of nam soldiers turning the corner and firing the rocket
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Post by Kraut75 on Jan 19, 2011 20:07:41 GMT -5
From first hand experience using a variety of anti-tank weapons, firing like that has 0% accuracy at any target. For that snap type shot to hit you would have to be less than ten feet away, FYI the person using the anti-tank weapon would be DEAD.
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Post by dave OC-6 on Jan 19, 2011 20:25:43 GMT -5
yea what kraut said, you have 2 choices, snap fire to hit a building sized target, or aimed fire to hit a point target. you would see lots of soldiers fireing a full clip on auto from a M-16 also without hitting anything.
sometimes you just want to make noise to draw the enemy close to you, but again dont expect to hit anything.
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Post by tootall on Jan 19, 2011 20:40:10 GMT -5
oh okay thanks for COMPLETELY clearing that up (no sarcasm intended)
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Post by Redkangavoosa on Jan 19, 2011 23:47:07 GMT -5
So how will the driver of the veichle know that we have "killed" them?
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Post by coolsolid on May 5, 2011 0:03:35 GMT -5
You can acquire a good sight picture within 3 seconds, and that's with a scope. Open sights can be faster, but 3 seconds is the norm. Also, if you snap fire around a building, and you hit your target, then it would equate to 100% accuracy. It just depends on the solider using the weapon.
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Post by dave OC-6 on May 5, 2011 22:15:07 GMT -5
yes you can get a good sight picture in 3 sec, but we take into account the fireing delay that is built into most systems, a delay in shouldering the system, and the delay that it takes to move hit the target. all told its about 6 sec total. that way we dont have to roll dice or anything like that. this covers the MANPED rockets (LAW< SCHERCK) and the squad weapons ( sagger, TOW etc). that way there is no argument and game play moves faster. we have tested it over and over in the past and its the best system on this kind of field if you dont have a launcher that fires something (NERF). but thanks for your imput, im NOT trying to smack you down. i like imput.
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Post by coolsolid on May 6, 2011 13:05:02 GMT -5
alright cool
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