Post by Xulo, King of all sand people on Nov 24, 2010 16:30:48 GMT -5
Mars is under attack!
The city is overrun! Defend the lives of yourself and others. Mars Planetary Council (MPC also known as "Dave" by the locals) is depending you! Reports of strange creatures roaming the streets have come in. One creature believed to be the Alpha creature is wreaking havoc, normal weapons seem to have no effect.
Major Crane was seen fleeing the weapons locker and is assumed dead.
Task: Eliminate all threats, Attain status of Major Crane
Game type: Scenario
Map Size: Entire field
(MPC may give intel if game time expectations are exceeded)
Marines/Security Forces:
Respawns--6, Two person escort needed
Starting point--AT Gun/Mortar Pit
--Alpha/Bravo Squad--
-Deploy from your base of operation site A or B (AT gun and Mortar pit)
-Locate Weapon Locker key (On the Major's person)
-Locate Weapon Locker and retrieve Prototype weapon
-Eliminate all creatures
-Use radios for maximum effectiveness
-6 vials of Antimutagen are in the area. Use to safety kill and turn creature(s) human. Newly turned must respawn at either base A or B
Civilians:
Starting point--Town
Respawns--unlimited until rescued/changed. Human/creature rules then apply.
-Pistols/Spring guns only until found and rescued/changed
-Become soldiers when rescued by humans
-Become creatures when found and overrun by creatures.
-Needs one escort to hospital (flagpole) for respawn (two dead cannot escort each other)
Super Mutant:
Starting point--Any point of field
-Not restricted to semi-auto
-15 Second down time when hit (take a knee)
-Eliminated from game when hit by Prototype weapon
-Return to game as normal creature when eliminated
-Cannot overtake civilians, its afraid of the little dollys and hates cake.
Creatures:
Starting point--Trenches/Riverbed area
Respawns--Unlimited, no escort. When Super Mutant is killed no respawns are available
-Respawn in trenches when hit
-When hit by prototype weapon you are eliminated
-Overtake civilians for reinforcements
-Eliminate marines/security forces
-Creatures know location of Major Crane. After all they chased/killed him!
Optional:
-Gun hits cause a 30 second downtime on the gun. Magazine must be removed and replaced before gun becomes operational again.
-Major Crane may be alive and on the run to find fellow teammates and not dead. Starts near trenches, AHHH!!
-The companion cube knows all!
-Masks required for Creatures (halloween, paintball, homemade, etc...)
The city is overrun! Defend the lives of yourself and others. Mars Planetary Council (MPC also known as "Dave" by the locals) is depending you! Reports of strange creatures roaming the streets have come in. One creature believed to be the Alpha creature is wreaking havoc, normal weapons seem to have no effect.
Major Crane was seen fleeing the weapons locker and is assumed dead.
Task: Eliminate all threats, Attain status of Major Crane
Game type: Scenario
Map Size: Entire field
(MPC may give intel if game time expectations are exceeded)
Marines/Security Forces:
Respawns--6, Two person escort needed
Starting point--AT Gun/Mortar Pit
--Alpha/Bravo Squad--
-Deploy from your base of operation site A or B (AT gun and Mortar pit)
-Locate Weapon Locker key (On the Major's person)
-Locate Weapon Locker and retrieve Prototype weapon
-Eliminate all creatures
-Use radios for maximum effectiveness
-6 vials of Antimutagen are in the area. Use to safety kill and turn creature(s) human. Newly turned must respawn at either base A or B
Civilians:
Starting point--Town
Respawns--unlimited until rescued/changed. Human/creature rules then apply.
-Pistols/Spring guns only until found and rescued/changed
-Become soldiers when rescued by humans
-Become creatures when found and overrun by creatures.
-Needs one escort to hospital (flagpole) for respawn (two dead cannot escort each other)
Super Mutant:
Starting point--Any point of field
-Not restricted to semi-auto
-15 Second down time when hit (take a knee)
-Eliminated from game when hit by Prototype weapon
-Return to game as normal creature when eliminated
-Cannot overtake civilians, its afraid of the little dollys and hates cake.
Creatures:
Starting point--Trenches/Riverbed area
Respawns--Unlimited, no escort. When Super Mutant is killed no respawns are available
-Respawn in trenches when hit
-When hit by prototype weapon you are eliminated
-Overtake civilians for reinforcements
-Eliminate marines/security forces
-Creatures know location of Major Crane. After all they chased/killed him!
Optional:
-Gun hits cause a 30 second downtime on the gun. Magazine must be removed and replaced before gun becomes operational again.
-Major Crane may be alive and on the run to find fellow teammates and not dead. Starts near trenches, AHHH!!
-The companion cube knows all!
-Masks required for Creatures (halloween, paintball, homemade, etc...)