Post by dave OC-6 on Mar 11, 2014 9:19:46 GMT -5
Z DAY RULES
IF NOT COVERED THE BASIC TAS RULES ARE STILL IN EFFECT.
1. starting... town, hedg rows, trenches, oostebeck, all in play.
2. start with a pistol gas or spring, shot gun, springer rifle, or aslt rifle with 1 realcap (30 round) mag, firing semi only!!!.
3. you are allowed to bring more mags and guns that will be stored in 4 armories that will be opened one at a time around the field. they will be known as site alpha, bravo, Charlie, and delta. the items you place in the armory must have your name on it and you can only use what is yours. no sharing of weapons. you can cross level ammo, or steal it once its on the field.
4. "knife " kills will be using a cardboard tube that will be provided. if the tube falls apart then it can no longer be used.
4.1 for all AEG / GAS guns the 20 MED is still in effect. 10 ft MED for spring shotguns, and pistols.
5. the zeds are the 28 day later / I am legend zombies that can run and torso shots kill them. arm and leg shots will force the zeds to walk slow.
6. once you are touched by a zed then you have 30 seconds of infection time. zeds can respawn at one of 5 respawn points...
6.1. if you are shot you have 5 min then you respawn as a zed.
6.2 zeds can not use tools or weapons, but can carry them.
7. just to be clear when the CDC evac helo shows up there is only 1 empty seat.
8. 100 players total cap. pre pay via paypal. at alleramilitaria@aol.com or at the field. cost is 25.00. that will help cover the extra items needed for the game. everyone will get a zed killer patch.
QUESTION, will you survive?