Post by SnakeAssault on Oct 15, 2012 21:02:58 GMT -5
This isn't really my idea, but I think it might be interesting to play, if worked out properly. Just kind of throwing an idea out here.
From ttt.badking.net/
Game starts off, about 20% of the players are marked as traitors as the game begins. People normally walk off in pairs, to avoid clustering together (Traitors can buy bombs, or use grenades if people cluster). In the game online, when someone dies you can check their body, to get info on how they died, who they last saw and a few other things. I am not sure how that would be worked out, if it could be skipped completely.
The innocents can either stay alive for time limit (5 minutes, plus some time for each innocent killed) or kill all the traitors to win.
From ttt.badking.net/
What is Trouble in Terrorist Town?
Trouble in Terrorist Town (TTT) is a gamemode included with Garry's Mod 10. The game is about a group of "terrorists" who have traitors among them, out to kill everyone who's not a traitor.
A small number of players is selected as Traitors, who have to kill all the Innocent players (ie. the rest of the players). Those innocents know they are in the majority, but they do not know who is Traitor and who is not.
The Traitors must use the element of surprise and their special equipment, if they are to succeed. The Innocent just have to survive, which means finding out who the Traitors are and killing them before they kill you. Of course everyone is holding a big gun, and everyone looks suspicious...
For the Innocent, knowledge is power: who is acting strangely? Who can be linked to evidence found on corpses? Who is still alive, even?
Trouble in Terrorist Town (TTT) is a gamemode included with Garry's Mod 10. The game is about a group of "terrorists" who have traitors among them, out to kill everyone who's not a traitor.
A small number of players is selected as Traitors, who have to kill all the Innocent players (ie. the rest of the players). Those innocents know they are in the majority, but they do not know who is Traitor and who is not.
The Traitors must use the element of surprise and their special equipment, if they are to succeed. The Innocent just have to survive, which means finding out who the Traitors are and killing them before they kill you. Of course everyone is holding a big gun, and everyone looks suspicious...
For the Innocent, knowledge is power: who is acting strangely? Who can be linked to evidence found on corpses? Who is still alive, even?
Game starts off, about 20% of the players are marked as traitors as the game begins. People normally walk off in pairs, to avoid clustering together (Traitors can buy bombs, or use grenades if people cluster). In the game online, when someone dies you can check their body, to get info on how they died, who they last saw and a few other things. I am not sure how that would be worked out, if it could be skipped completely.
The innocents can either stay alive for time limit (5 minutes, plus some time for each innocent killed) or kill all the traitors to win.