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Post by gunslinger 2-3 on Jul 17, 2012 11:37:52 GMT -5
AO.- Kazakhstan / Uzbekistan border village outside Tashkent.
OPERATING FORCES.- u.s., NATO coalition, with Kazakhstan national forces. OPFOR. ultra-nationalist/ extremist, possible unknown others.
INTEL.- ultra-nationalist/ extremist. have seized control of a small village on the border of Kazakhstan/ Uzbekistan. they have eliminated all towns people and surveillance shows they have moved three nuclear/ biological weapons into the town. sources report these weapons are meant for the united states, Russia, and London in hopes to cripple coalition and Russian forces. for further attacks satellite recon shows they have acquired surface to air missiles making air strikes improbable options thermal imaging shows landmines on all incoming roads to the village as well.
OBJECTIVES.- the coalition forces are to gain a foothold and push through the town to gain complete control, while also locating an disarming or destroying the WMD's, they are to as well capture or kill the OPFOR commander. OPFOR.- are to protect the WMD's at all cost, hold an secure the village at all cost, if all else fails to ex filtrate the opfor commander.
UNIFORMS.- ultra-nationalist/ extremist forces.- civilian,man dress, plain clothing. eqp. chest rigs, satchels, some plate carriers and vest. coalition forces.- multicam,marpat,acu,British dpm, eqp. chest rigs, plate carriers, tactical vest, helmets, tactical hats,
VEHICLES.- possible troop transport vehicle in the town. no armor active or air support capable possible artillery
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Post by Rabit TFS on Jul 17, 2012 11:46:09 GMT -5
I like it! Glad to see some more serious milsim players join. Hope to see you at the field soon.
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Post by gunslinger 2-3 on Jul 17, 2012 12:26:50 GMT -5
thank u rabbit an i plan on being at the field alot in the future I'm still working on getting my team in running order
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Post by parkerd13 (Shadow) on Jul 17, 2012 13:34:22 GMT -5
Sounds fun.
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Post by gunslinger 2-3 on Jul 17, 2012 15:29:10 GMT -5
something else i thought of is that the opfor can have roaming patrols that could be called back to the town as reinforcements if needed by the opfor they can also encounter an attack coalition forces and coalition reinforcements on there way to the village
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Post by parkerd13 (Shadow) on Jul 17, 2012 15:32:48 GMT -5
Have the coalition take out the patrols designated radioman so the opfor at base don't know their location. Makes it harder to infiltrate stealthily
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Post by gunslinger 2-3 on Jul 17, 2012 17:14:57 GMT -5
very good idea i like that
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Warsaw
New Member
ba dum tss
Posts: 42
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Post by Warsaw on Jul 17, 2012 17:27:06 GMT -5
Awesome idea !
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Post by 88B88888B88B888 on Jul 17, 2012 19:10:23 GMT -5
This will actually work will for a weekend mini op. Hash out A few more scenario guide and it will good to go. Take note guys, this is how you propose a mission idea. Hopefully I'm still around for this one .
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Post by gunslinger 2-3 on Jul 17, 2012 19:45:26 GMT -5
ok mr.poo i will get on that right away and any ideas are welcome guys what kinda scenario guides do u mean btw like rules or anything like that
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Post by 88B88888B88B888 on Jul 17, 2012 20:35:09 GMT -5
Is there a time limit to when a WMD will go off what happens if the oo for commander dies or escapes. Something to keep te story on track or it might end up being a skirmish.
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Post by 88B88888B88B888 on Jul 17, 2012 20:36:44 GMT -5
Opfor --- iPhone autocorrect. Also how are the WMDs disarmed or armed, think someone posted about a pressure activated timer.
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Post by parkerd13 (Shadow) on Jul 17, 2012 20:49:49 GMT -5
The different WMDs have different timers- once this happens for a certain team in the coalition- that team gets limited spawns. OpFor commander loss means radios off. Could work...
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Post by Rabit TFS on Jul 18, 2012 0:47:32 GMT -5
Message me Sierra. I've been working on several op plans for a while and maybe we can work together.
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Post by gunslinger 2-3 on Jul 18, 2012 9:21:14 GMT -5
OK an yes on the WMD's there is a time limit the coalition needs to find and disarm them within an 1 hr. 30 Min's. from the first encounter with the opfor forces once the opfor has been engaged and are aware of the coalition presence in the AO. the timer will be activated one WMD is a big one going to be kinda easy to find the other to one the other hand are briefcase style tactical nukes as for disarm it would be a cut the red wire situation so the coalition is going to have to have three bomb techs split in with their fire-teams they must be protected until the bombs are disarmed. as for the opfor commander if he is killed or captured the opfor loses all radio coms and therefore they fall into disarray basically becoming free roaming terrorist which still need to be pushed from the city itself if the opfor commander should escape the coalition would be tasked with finding him kinda an osama bin laden thing but after the town is secured the coalition would get more Intel on his whereabouts. should the WMD's not be disarmed in time that would lead to the lose for the coalition and the destruction of Washington d.c and Moscow, London crippling the world powers. the WMD's are the TOP priority second objective is to push the opfor out of the village the third objective is to take out or capture opfor commander. Objectives can be completed in any order keep in mind coalition forces are limited to main force plus 5 re spawn for each soldier until the primary objective is met at this point the coalition is granted 2 more re spawn per soldier unless a bonus objective can be met and completed giving the coalition more re spawns the bonus objective is to locate and disable the opfor S.A.M. site the opfore have 20 re spawns per soldier until the coalition disarms the WMD's at this point the opfor are reduced to 10 re spawns a piece and even further reduced with each other completed objective at each objective the opfor are cut re spawn by half until it the last man standing thus giving the incentive to fight harder
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Post by gunslinger 2-3 on Jul 18, 2012 13:07:43 GMT -5
BONUS: for the OPFOR they can employ the use od suicide bombers and i.e.d explosives for these to be used correctly an admin must declare the unit hit damaged,dead or wounded. for a kill with suicide bombers all they have to do is get within 20 ft. of u or ur vehicle to detonate for each suicide bomber does still cost the OPFOR a respawn on that soldiers count tho to simulate a suicide bomb a sound grenade should be used so the coalition force and the admins can tell if it was a successful suicide strike** what do u guys think give me any ideas or revise on anything u can see im trying to make this as close to a real middle eastern conflict as possible
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Post by Rabit TFS on Jul 18, 2012 14:59:53 GMT -5
BONUS: for the OPFOR they can employ the use od suicide bombers and i.e.d explosives for these to be used correctly an admin must declare the unit hit damaged,dead or wounded. for a kill with suicide bombers all they have to do is get within 20 ft. of u or ur vehicle to detonate for each suicide bomber does still cost the OPFOR a respawn on that soldiers count tho to simulate a suicide bomb a sound grenade should be used so the coalition force and the admins can tell if it was a successful suicide strike** what do u guys think give me any ideas or revise on anything u can see im trying to make this as close to a real middle eastern conflict as possible You have recived a PM my good sir.
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Post by gunslinger 2-3 on Jul 18, 2012 15:29:06 GMT -5
and i have resent a pm to u as well rabit
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Post by parkerd13 (Shadow) on Jul 18, 2012 16:34:27 GMT -5
It would be awesome if the game started at evening on a Friday- normal skirmishes with the set teams, in hedges and trenches around 1900-2000 hrs. Then sleep till its about an hour before dawn, and start infiltration then
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Post by gunslinger 2-3 on Jul 19, 2012 13:25:04 GMT -5
that would all have to be discussed after all the guidelines and objectives are worked out once all that is worked out iv teamed up with rabbit in hopes of bringing this op to life but any an all suggestions are welcome once the details are worked out il post again like the first in this thread so yall can look it over
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Post by Rabit TFS on Jul 19, 2012 13:44:32 GMT -5
that would all have to be discussed after all the guidelines and objectives are worked out once all that is worked out iv teamed up with rabbit in hopes of bringing this op to life but any an all suggestions are welcome once the details are worked out il post again like the first in this thread so yall can look it over Sent you some more ideas on FB.
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Post by gunslinger 2-3 on Jul 19, 2012 13:49:53 GMT -5
alright good sir i shall take a look and as for anyone else u can either pm me ideas here or find me on facebook names wesley im on the cta facebook page as well
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Post by Rabit TFS on Jul 20, 2012 23:48:03 GMT -5
Sierra23 and myself have been hard at work with this. An AO has not been established at this time but it is being worked out and updates will be posted as they come along. Opinions?
AO: Small village outside of Tashkent on the Kazakhstan/ Usbekistan border
Factions:
Bluefor - United States and NATO forces along with Kazakhstan National Forces
Opfor - Ultra-Nationalist/ Extremist, Possible unkown factors
Inteligence - Ultra-nationalist/ Extremists have seized control of a small village on the border of Kazakhstan/ Uzbekistan. Intel shows that Opfor has removed most civilians out of the hot zone. Civilians may be present in the village with possible insurgents but it is still unkown at this time. Recon surveillance and Special Forces Units show they have moved possible WMDs into the town. Reliable sources report these weapons are meant for the United States, Russia, and London in hopes to cripple coalition forces. Thermal imaging and UAVs show landmines on all incoming roads to the village as making armored assault improbable at the time as well. The current strength of the Opfor has not yet been confirmed.
Objectives: Objectives include
-daytime/ nighttime reconaissance
-Locate/Secure WMDs
-Locate/Eliminate HVTs
-Rescue any surviving villagers
-Gain access for light armor
-Set up SAM sites
-Etc.
Uniforms:
-Opfor: Woodland, MARPAT, Civilian clothing, other green camo patterns
-Opfor KUE SF: Full OD green
*NO tan uniforms will be permitted for Opfor. NO EXCEPTIONS
-Bluefor: Multicam, ACU, DCU, other green camo patterns
-Navy Seals w/ other SF detachments: DESPAT or AOR1
*NO green uniforms or civilian attire will be permitted for Opfor. NO EXCEPTIONS
*Special forces units will be capped at 15 players. Each player wishing to fullfill a spot on an SF squad must submit an application. More information will be released closer to the event.
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Post by caliban on Jul 22, 2012 17:59:20 GMT -5
Sounds very cool! I think you have a typo in the last line of the Bluefor uniform guidelines. Says Opfor, seems it should read Bluefor.
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Post by dave OC-6 on Jul 23, 2012 10:29:51 GMT -5
i am monotoring this thread for the following reasons 1. i have been told by another that this "OP" may be at another field, no problem but i need to know that.
2. people that are "running" this OP need to contact me and see what you can and can not due prior to breaking the law.
3. people that want to run this OP need to show that they know what it means to put on a airsoft op.
4. NO ONE has come to me for guidelines about the operation.
if you contact me and answer the questions i will unlock this thread ASAP. i am doing this for everyones protection not to be a jerk. some of you are rushing from the talking stage to the execuition stage (facebook) without asking and answering questions.
thread unlocked for now
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Post by LT on Jul 23, 2012 19:51:12 GMT -5
i am monotoring this thread for the following reasons 1. i have been told by another that this "OP" may be at another field, no problem but i need to know that. 2. people that are "running" this OP need to contact me and see what you can and can not due prior to breaking the law. 3. people that want to run this OP need to show that they know what it means to put on a airsoft op. 4. NO ONE has come to me for guidelines about the operation. if you contact me and answer the questions i will unlock this thread ASAP. i am doing this for everyones protection not to be a jerk. some of you are rushing from the talking stage to the execuition stage (facebook) without asking and answering questions. thread unlocked for now these are good points by OC-6, gents. this can be a very do-able Op, but hit him up for feasability and specific details. on that note, hit ME up if you'd like assistance coming up with constructing an official OPORD to broadcast. planning and conducting a milsim is no small task, and the best way to do it is a good ol' fashioned OPORD that'll cover all the basics. it's what i do for a living, and doing it for airsoft makes it very fun. so please contact me, i'd love to help!
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Post by dave OC-6 on Jul 24, 2012 19:53:54 GMT -5
ok army and i have talked and we will be having a set down soon to smoth over the rough edges for the game, will also have a FB chat session to let others voice there opinions.
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Post by gunslinger 2-3 on Jul 26, 2012 20:26:35 GMT -5
when would be a good time to do a fb chat session? im not to sure the next time il come to the field but asap. il be there for a sit down dave. id also like to take the time to say thanks to LT for the help with the OPORD and to everyone else for help with ideas
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Post by dave OC-6 on Jul 26, 2012 22:03:11 GMT -5
FB chat about thor, tomorrow (27 july) at 8pm on the central texas airsoft FB page
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Post by gunslinger 2-3 on Jul 30, 2012 11:00:42 GMT -5
due to better suggestion the opfor side uniforms will be civilian clothing, man dress's, and various other tactical gear combos
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