Warsaw
New Member
ba dum tss
Posts: 42
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Post by Warsaw on Jul 9, 2012 12:15:23 GMT -5
One team will have a bomb and try to plant it at the enemy's base.
Attackers : infinite lives Defenders: one life plus their starting one
Bomb will take about 1 min to defuse and arming 30 sec. (oc's should stick around attackers to make sure they actually arm the bomb) Once bomb is armed dave (or any other admins) will blow the first whistle (different from starting whistle of course) and then blow the end whistle and that would be round over. Attackers win if bomb is detonated, defenders win if bomb is either de-fused ( bomb will go off in five min btw ) or not detonated.
I realize that this is not a new idea, and it just popped into my head. Kind of far fetched. ( Halo assault rules: Bomb carrier dies bomb is reset. )
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Post by Derafear on Jul 9, 2012 13:46:59 GMT -5
might work, You should have it to where everyone has one life.
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Post by parkerd13 (Shadow) on Jul 9, 2012 13:56:53 GMT -5
Or all unlimited lives but defenders spawn is further away. Attackers have to take over structure and plant bomb an defenders then have to get back in to defuse.
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Post by ghost on Jul 9, 2012 16:12:28 GMT -5
Attackers need unlimited lives but limited time Like a half hour. Defenders either need to spawn 50 meters away and have five lives or spawn in the base and have two lives.
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Warsaw
New Member
ba dum tss
Posts: 42
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Post by Warsaw on Jul 9, 2012 18:38:57 GMT -5
All great ideas keep them coming.
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Post by SnakeAssault on Jul 9, 2012 19:27:51 GMT -5
I prefer the CS:S style of Search and Destroy. 1 life each (We could increase this, but equal respawns for both sides) Terrorists have 5 minutes to either kill all counter-terrorists, or plant the bomb. Counter Terrorists have to either kill all terrorists, or defuse the bomb.
If the Terrorist with the bomb dies, it drops right there.
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