Post by madivan on May 20, 2012 14:47:55 GMT -5
Do you want to play in a common themed year long game series? Full scale WAR simulation?
I'm in the process of negotiations with several fields and event producers in this region to create a multi-promoter, multi-location series of events following a single theme and allowing players to accumulate points throughout the year.
The purpose of this series is to build a working relationship between promoters, fields and players in the Texas and Oklahoma region. By creating a loose business relation between game promoters, a common rule set, common scoring system and end of the year score for players we hope to create larger events for everyone involved. The end result is to spawn player loyalty to the game of airsoft as a whole. In the end, this is an effort to allow the players to focus on a game they love.
Theme: Modern war (2013) in a situation where two fictional nations are at war. Support literature is in process, flags and other art work will be done to build the theme.
Reason for the theme: The teams in Airsoft today do not have a connection to the games they are playing. (Eg. The War Pigs themselves are not in theme for "Op:Grozny". They are not named for any group of that time or wear Russian gear) By creating a theme that the players can join units that are in theme and local existing teams can become part of the them we will build loyalty.
Restrictions of theme: We would NOT discourage people outside our organization from using our theme, we just will not score them. We will not restrict any of our member promoters from using other themes in non-scored game and we will encourage the memeber promoters to run in theme scored mini-opts that do not conflict with the main event dates.
Series games: We set between 8 and 14 games on the calendar for 2013. Each field or promoter claims one or two games. The names of the games would be up to the promoter in general. We would ask that they at least be cleared with the ‘council’ as to not have something too controversial. Each game date from that point on will be set in stone and everyone else running other games will be expected to not run conflicting special events on that weekend other than normal days of play. Each game follows the core theme and story line, but each promoter will be allowed latitude to add to the overall 'game universe' for their own creative use.
Calendar: The promoters would choose their dates from a pre-made list of dates. Those dates will be decided as a first come first serve claim at a general meeting. If an argument over who should get the date comes up, we simply draw straws, flip a coin or some other game of chance is used. The 2013 calendar will need to be settled well before Oct 1st 2012.
Rule set: A unified rule set for all parties involved is needed and should be adopted even for other out of series events and normal days of play. This rule set should be promoted by all parties. The NTA rule set so far would be the top pick if not at least the main reference point.
Game points: Every player who attends a game in the series will be awarded a certain amount of points. Points are then awarded to a player who is on a winning team and at the end of day announcements. A capped amount of points are given to the promoter to award to players for missions, task and support for the game. At the end of the weekend the promoter is to send our central data base so the scores to be tallied. At the end of the year, the top X number of players get their scores posted and we hold an awards meeting at the end of year event.
Special roles: Extra points would be issued to players who take on special roles such as Medics and Artillery. Other points will be given at games for their effectiveness. These roles will be awarded at the end of the year as well. Strike force points will be issues as well for teams attending mini-ops in the theme. At the end of the year an award will be given out for the “Top Medic” and the like.
Extra credit: This is where is gets fun… throughout the year any promoter running one of the major events can run special ops in the base theme. Points will be awarded on a set scale and as a mini event; conflicts on the schedule will be ignored as long as it does not set on one of the major event dates. These games may be set up as one day events to 3 hour engagements. The missions, points and general information will have a formatted requirement to keep them uniformed for advertisement and scoring purposes. Again, scores are reported back the main data base.
How many fields/promoters?: We need a minimum of 5 promoters to do this. I feel there is room for up to 8 without missing a beat. With some modifications having to do with distance between games in this proposal could make room for 15-20 with ease. We are right now talking with 8 interested parties... I'm honestly thinking we have at least 5 on board. but a lot more work is needed to get everyone on board.
Command elements: Team leaders will be able to naturally rise to the top based on their real game following. I feel than with the way that the NTA and other local groups are formed up most of you could guess at who will end up on the command staff.
So, Sound off!
how do you feel about this idea?
suggestions?
Ideas?
things we have missed?
I'm in the process of negotiations with several fields and event producers in this region to create a multi-promoter, multi-location series of events following a single theme and allowing players to accumulate points throughout the year.
The purpose of this series is to build a working relationship between promoters, fields and players in the Texas and Oklahoma region. By creating a loose business relation between game promoters, a common rule set, common scoring system and end of the year score for players we hope to create larger events for everyone involved. The end result is to spawn player loyalty to the game of airsoft as a whole. In the end, this is an effort to allow the players to focus on a game they love.
Theme: Modern war (2013) in a situation where two fictional nations are at war. Support literature is in process, flags and other art work will be done to build the theme.
Reason for the theme: The teams in Airsoft today do not have a connection to the games they are playing. (Eg. The War Pigs themselves are not in theme for "Op:Grozny". They are not named for any group of that time or wear Russian gear) By creating a theme that the players can join units that are in theme and local existing teams can become part of the them we will build loyalty.
Restrictions of theme: We would NOT discourage people outside our organization from using our theme, we just will not score them. We will not restrict any of our member promoters from using other themes in non-scored game and we will encourage the memeber promoters to run in theme scored mini-opts that do not conflict with the main event dates.
Series games: We set between 8 and 14 games on the calendar for 2013. Each field or promoter claims one or two games. The names of the games would be up to the promoter in general. We would ask that they at least be cleared with the ‘council’ as to not have something too controversial. Each game date from that point on will be set in stone and everyone else running other games will be expected to not run conflicting special events on that weekend other than normal days of play. Each game follows the core theme and story line, but each promoter will be allowed latitude to add to the overall 'game universe' for their own creative use.
Calendar: The promoters would choose their dates from a pre-made list of dates. Those dates will be decided as a first come first serve claim at a general meeting. If an argument over who should get the date comes up, we simply draw straws, flip a coin or some other game of chance is used. The 2013 calendar will need to be settled well before Oct 1st 2012.
Rule set: A unified rule set for all parties involved is needed and should be adopted even for other out of series events and normal days of play. This rule set should be promoted by all parties. The NTA rule set so far would be the top pick if not at least the main reference point.
Game points: Every player who attends a game in the series will be awarded a certain amount of points. Points are then awarded to a player who is on a winning team and at the end of day announcements. A capped amount of points are given to the promoter to award to players for missions, task and support for the game. At the end of the weekend the promoter is to send our central data base so the scores to be tallied. At the end of the year, the top X number of players get their scores posted and we hold an awards meeting at the end of year event.
Special roles: Extra points would be issued to players who take on special roles such as Medics and Artillery. Other points will be given at games for their effectiveness. These roles will be awarded at the end of the year as well. Strike force points will be issues as well for teams attending mini-ops in the theme. At the end of the year an award will be given out for the “Top Medic” and the like.
Extra credit: This is where is gets fun… throughout the year any promoter running one of the major events can run special ops in the base theme. Points will be awarded on a set scale and as a mini event; conflicts on the schedule will be ignored as long as it does not set on one of the major event dates. These games may be set up as one day events to 3 hour engagements. The missions, points and general information will have a formatted requirement to keep them uniformed for advertisement and scoring purposes. Again, scores are reported back the main data base.
How many fields/promoters?: We need a minimum of 5 promoters to do this. I feel there is room for up to 8 without missing a beat. With some modifications having to do with distance between games in this proposal could make room for 15-20 with ease. We are right now talking with 8 interested parties... I'm honestly thinking we have at least 5 on board. but a lot more work is needed to get everyone on board.
Command elements: Team leaders will be able to naturally rise to the top based on their real game following. I feel than with the way that the NTA and other local groups are formed up most of you could guess at who will end up on the command staff.
So, Sound off!
how do you feel about this idea?
suggestions?
Ideas?
things we have missed?