snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
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Post by snoopy20111 on Apr 29, 2012 17:40:56 GMT -5
Vault Dwellers! YEAAAAAAAAAH! On a semi-relative note, I'm going to make a new suit for next year, one that is loose enough to let me sit down. Maybe I'll have a shoulder pad next year too.
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Post by geddon on Apr 29, 2012 19:29:59 GMT -5
The "brotherhood of steel" and the "Enclave" will likely get renamed to more ambiguous titles. "The Brotherhood" perhaps and "The Army" since the enclave are made up of descendants of high ranking US military officials and their recruits. Then we're 100% in the legal clear for doing the game as you can't TM any of the words used for "Wastelanders" "traders" "raiders" etc. We'll likely pull out of the "dc ruins" for our naming conventions concerning the map. With it done this way, we can always be assured that we're not stepping on any IP toes... we likely weren't going to catch any heat doing it the other way, but i actually want to approach bethesda for some endorsement and this way if they say No, they cant also send us a cease and desist letter
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Bacon
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Posts: 183
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Post by Bacon on Apr 29, 2012 21:57:15 GMT -5
Yeah i was thinking it would be awesome to kin d of make it Fallout: Texas or somethin. Could have a Republic of Texas force (in homage to New California Republic) and maybe pull an Allied States or somethin (kind of remnant of Jericho but this is just spit balling)
Don't know if they'd be happy with us doing Fallout: Fort Hood though lol
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Post by Meisnerd on Apr 29, 2012 22:17:16 GMT -5
Mmm he wants to move it away from the Fallout IP (intellectual property) completely to be in the legal clear, if I read that correctly, which is a smart idea. So it wouldn't actually be a fallout game, just a "post apocalyptic wasteland" game. Probably with a fancy name
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Post by geddon on Apr 29, 2012 22:17:55 GMT -5
lol.
I actually wanted to do a jericho game, but i already had Aftermath on the books and thought the themes were much too close together.
I've considered some Aftermath related skirmishes though, in preparation for next year with the entire premise of the game including just one of the special role play elements of Aftermath, such as crafting a schematic and having the whole team work on that effort. Then each of these special concepts becomes more and more familiar as well as promotes the Aftermath game as a whole.
Kinda lets us have our cake and eat it too when talking about related ideas
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Post by geddon on Apr 29, 2012 22:34:36 GMT -5
There's a reason i never called the event "OP: Fallout"
I wanted to have a decisively fallout themed game, but a name that would carry through past the usefulness of "fallout." with each passing year, fallout will become less and less appealing, but post apocalyptic may not. By creating fallout-like factions we can always be "fallout inspired" but never do we have to stay decisively in the "fallout stigma" that will eventually grow around this event.
Know what i mean?
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Post by Meisnerd on Apr 29, 2012 22:37:27 GMT -5
That seems like a good idea to me. It'll also benefit you cause you can see if things (game mechanics) need tweaking before you get to the real aftermath game.
And yea, makes sense to just use fallout to get people on board until it's strong enough to carry it's own weight.
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Post by caliban on Apr 29, 2012 23:04:58 GMT -5
Sounding better and better Geddon! I told a friend about it and he's already planning to come to #2!
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Fox
Full Member
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Posts: 185
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Post by Fox on Apr 30, 2012 2:08:32 GMT -5
You know I'm in without a doubt. Might have some fun and mix it up for the next year...oh a year to plan...the possibilities...oh the possibilities.
LT no worries, hook up with Brotherhood or Enclave and your milsim needs will be filled. Along with having to deal with road checks, combative civilian negotiations, and double-double-double crosses. Nex and Plague some nice strag on both sides so no worries about the lack there.
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Post by Tyrus (T-virus) on Apr 30, 2012 17:34:44 GMT -5
instead of brotherhood and enclave have the NCR in brown or tan with good firearms and Ceasers Legion in Red + sports equipment (like on new vegas) or Add Talon company in full black or Reilys Rangers from FO3 in Green.
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Fox
Full Member
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Posts: 185
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Post by Fox on Apr 30, 2012 19:02:11 GMT -5
I like the idea of a Texas based team so it becomes more personal. This could be what went on during the wasteland times in Texas as that information is not in great depth. Like the Republic of Texas or maybe a more military version of the Texas Rangers. Then through in some other idea for a team, maybe China based as they were known to be enemy forces during the Fallout conflict at times.
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Bacon
Full Member
Posts: 183
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Post by Bacon on Apr 30, 2012 22:20:35 GMT -5
Tyrus, the idea is to move away entirely from Fallout, not to jump from 3 to New Vegas lol. would still be stealing the names and places and such. lets be unique!
Fox, I love the idea of a Texas Rangers based faction.
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Fox
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Post by Fox on May 1, 2012 1:13:21 GMT -5
The first person to show up with the call sign Walker should get some kind of prize, but only if they have the boots, hat, and can to a jumping spin kick from a standing position lol. Dave will have to get a lot more revolvers in stock if we go with the Texas Rangers I think.
Maybe something like the Chinese Foreign Recon Unit, CFRU, for the other side (just made that up) to keep a tactical milsim like idea for the group.
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Post by geddon on May 1, 2012 11:02:59 GMT -5
The structure for the game will definitely consist of: 2 military factions -- ideally these factions are the largest portion of the group. A full scale military conflict with milsim structure will ensue. A civilian faction who has no direction or specific leader or mission system. Very sandbox A trade faction who is trying to make money and exists partially as npc's to keep the economy going. A bad guy/gang faction that is like the raiders, probably in 2-3 small bands who are not allied with one another. And a mutant faction who is well armed and seeks to cause chaos.
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Post by geddon on May 1, 2012 11:14:21 GMT -5
your thoughts are well on track with my thoughts.
A New Texas Republic similar to the NCR in Tan.
A rival military group in Green will definitely spring up.
Both of the bases used in Aftermath will be present and used as hospitals, but i think each team will have a FOB in the trenches so that the military warfare side is taking place in the trenches like a real old fashioned war conflict. The town on the flank will be where the civilians "live", dangerously close to the war conflict, often being used as a flanking opportunity in the war, therefore being dragged into it. On the other side of the map we'll have mutants and raiders waging their own campaigns against the civilians, so then the civilians are TRULY caught in the middle and a player really can choose a milsim only option for the event. A horrific trench warfare scenario with a real backdrop
What do you think of this?
The role play components will end up decisively on one side of the map and the hardest fighting on the other. The military factions will want to secure safe access through town to flank one another and be forced to consider assisting the townspeople. They will also go there to trade for ammo which will be more scarce this time around for sure.
There will be some items out in the trenches that are valuable to wastelanders who dare to venture into the warzone and some items that are valuable to the military on the opposite side of the map that takes them away from the conflict giving need for "expeditionary forces"
I think the cross pollination of the field will happen much better this way
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Post by Foggy (CR4) on May 1, 2012 14:12:25 GMT -5
+1 Karma for you Geddon!
Trench War on the left, Chaos of the wastelands on the right, and smack dab in the middle is a town full of people trying to make it through the day without getting shot, kidnapped, or eaten. These changes sound great!
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Post by 88B88888B88B888 on May 1, 2012 14:46:06 GMT -5
Geddon, really admire your creativity of game scenarios. Hopefully I will be able to make it to One of your games before I PCS to a different base
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Post by caliban on May 1, 2012 17:15:14 GMT -5
+1 Karma for you Geddon! Trench War on the left, Chaos of the wastelands on the right, and smack dab in the middle is a town full of people trying to make it through the day without getting shot, kidnapped, or eaten. These changes sound great! I second that! ;D
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Post by Tyrus (T-virus) on May 1, 2012 18:00:00 GMT -5
If you need teams I wrote a Script for a movie my friends wanted about a post apocalyptic texas, In the story the NTD (New Texas Democracy) was fighting the remnants of the US forces (Phantom Company) to control the Major rivers in the US along with major points of interest. Those could maybe be factions, and another name for a second force of the US was BlackWolf. My story consisted of Texas rangers who patrolled the major rives (River Rangers) and people who lived near the river (River Folk). If those were decent ideas for aftermath 2 then yea. The way you put the fighting into areas would be a good idea.
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Post by Silverwolve on May 1, 2012 23:31:38 GMT -5
Can't wait.. I got good compliments on my "Mysterious Stranger" loadout.. Now I have to work on another one..
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Post by geddon on May 2, 2012 5:49:54 GMT -5
Tyrus, thats essentially what's going to happen. The "New Texas Democracy" is a good name. May just adopt that. The remnant US military will serve as "enclave-like" militants doing essentially the same thing the enclave was doing at Aftermath. Enforcing their regime when they have time to focus on it.
Players wanting milsim get what they want Players wanting roleplay get what they want Players willing to both run hardcore military missions as well as roleplay can have a choices.
We may also see the wastelander faction be presented with "NPC Factions" to "work for" Assuming we get people to lead the way in these faction groups.
It will be sandbox, but you can essentially see equivalents to the Talon Merc Company as well as the Lawbringers
Mercs having no moral compass and willing to do anything and the Lawbringers more likely to fallow a "lawful good" type of alignment. I'd like to see a few people head up each of these factions and try to costume the part. Then, as situations come about, recruit wastelanders to do "jobs" in a sandbox mission format for caps.
People have asked about Riley's Rangers, etc, but honestly, i don't want to overdo it again.
I think adding a little more mission/faction depth for wastelanders is a good thing, but ultimately they have much work to do for the trade shops in terms of fetching supplies and selling them wholesale to the traders as an initial economy boost, then buying what they NEED, and then gaining caps as a reward for doing jobs or missions. I have enough caps now to provide every major faction with "payout money" for jobs/missions to send wastelanders to die on.
I want to see a very cyclic economy this time where wastelanders are doing as much selling as the traders and that traders have an obligation to purchase at a certain price (unless the wastelander has talent in trading and can get a better price).
Ultimately the traders aren't buying with their own money so it wont matter.
This was somewhat the intent on the first game, but it turned into hoarding and the hoarding caused a part of the game that i spent almost 100 hours designing, tweaking and crafting to not really get used at all... and that totally bummed me out.
As much as I need to be working on my Star Wars OP, i'm trying to set the stage for a year long development of Aftermath 2 right now while all the tweaks are fresh on my mind.
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Post by dave OC-6 on May 2, 2012 7:26:48 GMT -5
looks good gedden, let me know what you need from me so i can build the field up more to help you.... may have battle goats to add to the field... may have to get goat-goggles, anyone have a web site for them? and do you think goats need full face protection?
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Post by Silverwolve on May 2, 2012 11:32:47 GMT -5
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Post by geddon on May 2, 2012 12:04:23 GMT -5
i keep meaning to buy some doggles for my goat to see if he will wear them lol
Still working on how i want to set up the field to maximize its use. Some people thought the field was a little small, but i disagree. The field is large enough, we just have to encourage use in more than just the town. Thats gonna mean some changes on my part for structure and its what i'm working on now.
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Fox
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Posts: 185
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Post by Fox on May 2, 2012 12:14:20 GMT -5
If you need an NPC type player to work the Lawbringer idea I would love to feel that role. I got the hat and a nice coat to add the effect. Plus I'll bring my twin 1911's this time around to help add to the flavor. As much as I love the milsim part, I also enjoy the RP elements and would also like to give that extra helping hand to a group should they need it.
Oh one more thing to add. I know there was only one real case of over heating but maybe we can have a way of any of the NPCs or Bars or any other area like that stocked full of water. Also need to make sure traders are not selling water for caps, because that shouldn't be an issue even though it is in the game. If its a prop water then that's fine but we will need to distinguish it from actual water.
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Post by dave OC-6 on May 2, 2012 12:31:19 GMT -5
i was kidding, i would never have animals on the battlefield, that would be crewel, sorry my fault. but thanks
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Post by Silverwolve on May 2, 2012 12:49:50 GMT -5
It could work with pretty strict rules to not shoot the animals.. We have played with cows and goats on the field before with no issues..
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Post by Tyrus (T-virus) on May 2, 2012 16:34:05 GMT -5
Maybe build small outpost on the edge of the trenches farthest from town, one on the outside of hedgerows and maybe one near the corner where there is a few piles of brush, just to make the effect of a faction having its own base or outpost. Also traders could sell water for free, and maybe soda's for caps, but glass bottles so they can have the one cap on top. Also maybe base one faction in the town for defense, that way if attackers come that way then someone can defend them, maybe like remnants of the Texas Rangers or something, a small force of highly trained troops willing to defend and help the people from danger for the sake of they're state.
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Post by Silverwolve on May 2, 2012 16:50:30 GMT -5
Also traders could sell water for free, and maybe soda's for caps, but glass bottles so they can have the one cap on top. We were selling dirty water (water, coffee, and tea leaves mixed together) and purified water for caps.. And we tried selling some nuka-colas (Mexican bottled Coke) but was informed by Geddon that glass containers were not allowed on field..
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Post by Tyrus (T-virus) on May 2, 2012 19:05:31 GMT -5
Oh ok, well then......maybe have soda Cans or bottles for caps, and water for free maybe.
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