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Post by Derafear on Apr 13, 2012 21:09:21 GMT -5
Ok, at the beginning of the game we pick someone as the commander for team 1. He starts out with 500 points and gains another 100 points every round. He uses His/Her points and “buys” the units he wants. Let’s say a sniper cost 250 points, an Assault gunner cost 300, and a co2 pistol cost 100. The units he picks can only stay in the towers in the town. Team 2s objective is to run a course through the town and at the end; we will have one of the towers that were using in the ACA match. Team 2 has to run the course and shoot at the towers, and the towers will have clay pigeons or something at the top for Team 2 to shoot at. Once team 2 hits the clay pigeons, the game is over and team 2 wins. Every round team 2 gets double the number of rounds there has been to run the course. There will be about 20 rounds per match. Team 1 has to defend the tower and make sure team 2 does not make it to the tower. It would have to be mid caps only so it would not be impossible for team 2 to make it to the tower. It’s pretty much a Tower defense game, but in airsoft. I can explain it more tomorrow in person, if this is to confusing.
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Post by caliban on Apr 13, 2012 21:15:50 GMT -5
That sounds pretty cool JA.
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Post by Derafear on Apr 13, 2012 21:20:35 GMT -5
JA
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Post by Derafear on Apr 13, 2012 21:21:10 GMT -5
OOO Javelin airsoft...DU LOL
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Post by caliban on Apr 13, 2012 21:32:23 GMT -5
OOO Javelin airsoft...DU LOL Haha, Bingo!
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Post by MotorMouth93 on Apr 13, 2012 21:34:22 GMT -5
Field Runners anybody?
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Post by Derafear on Apr 13, 2012 21:36:55 GMT -5
I forgot to put this in my post. Every round, Team 1 can "buy" units from team 2 with the commanders points .
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