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Post by dave OC-6 on Mar 21, 2012 15:15:19 GMT -5
here is the link to the rules and all info you need www.acairsoft.com/the match will be held in the town on MAY 5th. we will have a free test day for the teams the Sunday prior. cost for everything is 30.00 for a certificate, both days, and the winner gets a invite to California nationals. team sign in format team name. name of person / call sign / class of play (ACA rules) 1. 2. 3. 4. 5. teams will be nationally ranked, top 3 teams will get a trophy, and the first class team will be invited to California to play in the nationals. thanks Dave
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Post by dave OC-6 on Mar 21, 2012 17:29:57 GMT -5
major rules
The ACA Class System adds a unique feel to airsoft. It allows teams to choose individual "team loadouts" and truly customize their team to match their style of play. Teams may mix and match different classes as they see fit.
When a player registers for the ACA season they have the option of choosing their class. Once a class is chosen, the player cannot change their class until the following season. Each class has a unique ability and a specific loadout that the player must adhere to. Each class is also given a specific respawn time.
The maximum amount of players your team may have out on the field is 5. Read through each class and decide which 5 classes you want to take into the game. If your team has more than 5 players registered for an ACA season, you may switch those players in and out between games to best suit the style of game you are playing!
Here's our list of the current classes:
The Captain Class [respawn time] 20 seconds [abilities] May plant/disarm bombs [primary weapon slot] Tier 1 or Tier 2 [magazines] 5 [secondary weapon slot] Tier 1 [magazines] 3 [class allowed per team] 1
Every team must have a captain. During "The Bomb", only the captain or engineer may carry, plant or disarm the bomb. The captain offers teams a very diverse player who has a good amount of ammo, a moderate respawn time and some objective completion abilities.
The Medic Class [respawn time] Instant respawn [abilities] May cut in front of the respawn line [primary weapon slot] Tier 1 or Tier 2 [magazines] 3 [secondary weapon slot] Tier 1 [magazines] 2 [max allowed per team] 1
Medics are a great advantage to any team because of their ability to get back into the game so quickly. The limited number of magazines makes for a challenging class to play.
The Assault Class [respawn time] 30 seconds [abilities] Additional weapon slot [primary weapon slot] Tier 1 or Tier 2 or Tier 3 [magazines] 8 [secondary weapon slot] Tier 1 [magazines] 4 [tertiary weapon slot] Tier 5 [grenades allowed] 2 [max allowed per team] 2
The Assault class is one of the more deadly classes in the ACA. The amount of magazines they are allowed to carry make them a great asset for some of the lower carrying classes and a great source of suppression fire. The grenades are invaluable for clearing rooms or defending objectives.
The Scout Class [respawn time] 10 seconds [abilities] Starts the game 30 seconds before everyone else [primary weapon slot] Tier 1 or Tier 2 [magazines] 2 [secondary weapon slot] Tier 1 [magazines] 2 [max allowed per team] 1
The scout utilizes speed to gain the edge on the other team. With the advantage of being the first one on the field, they are able to set up an early defense on an objective, secure an objective, or set up for an ambush. The limited amount of ammunition suggests that semi-auto would be preferred for this class.
The Sniper Class [respawn time] 15 seconds [abilities] May use sniper rifles [primary weapon slot] Tier 4 [magazines] 2 [secondary weapon slot] Tier 1 [magazines] 4 [max allowed per team] 1
The sniper class can become a deciding factor for your teams victory or defeat. With the limited amount of magazines for their primary, the sniper has to be a solid shot.
The Engineer Class [respawn time] 15 seconds [abilities] May plant/disarm bombs [primary weapon slot] Tier 1 or Tier 2 [magazines] 4 [secondary weapon slot] Tier 1 [magazines] 2 [max allowed per team] 2
With the ability to plant and disarm bombs, the engineer is invaluable for objective completion. It's always wise to have more than 1 person on your team that can do what is needed to finish the job!
The ACA Weapon Ranking system allows players to view what types of weapons, accessories, and tactical equipment is allowed with each specific class. It is set in place to keep games fair and add a challenge to the individual player.
Tier 1 - Pistols and Shotguns •Any form of gas/electric/spring powered hand gun OR shotgun. No full auto capabilities allowed. All Tier 1 weapons must be semi-auto only. •If using a shotgun, you may carry 10 shells for your shotgun. •NO C02 guns allowed. •Hand held grenade pistols do not count as a grenade. They count as a hand gun and must adhere to the same rules.
Tier 2 - Field guns •Airsoft guns that are not sniper rifles, support weapons or Tier 1 weapons. •May be gas, spring, or electric. •No under barrel attachments are allowed (unless using Tier 5).
Tier 3 - Support guns •May be a Tier 2 weapon with an attached box/drum extreme capacity magazine. •May be a support style gun with an attached box/drum extreme capacity magazine. •If the player chooses to utilize a box/drum extreme capacity magazine, they forfeit the use of any mid-capacity magazines. •May be gas or electric.
Tier 4 - Sniper rifles •Any sniper rifle style airsoft gun. •May be spring, gas or electric. •Must be semi-automatic only with no full auto capabilities.
Tier 5 - Grenades •Grenades must be store bought. No home made grenades will be allowed. •Noise making grenades that do not expel BB's are allowed. They do not count as a hit. •Grenades must expel BB's for it to count as a hit. •Players may substitute hand held grenades for under the barrel grenade launchers with 2 rounds.
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Post by dave OC-6 on Mar 21, 2012 17:48:37 GMT -5
date mixup fixed
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Post by Xulo, King of all sand people on Mar 21, 2012 21:00:51 GMT -5
My team has been disbanded due to deployments and such. If anyone is going and needs another player I fit all classes besides assault and sniper. T1-T2, (T5 avail) weapons.
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Post by 88B88888B88B888 on Mar 21, 2012 21:03:03 GMT -5
I'll give it a go, xulo you down to go renegade?
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Post by Xulo, King of all sand people on Mar 21, 2012 21:09:19 GMT -5
I'm down, worst that happens is we win right?
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Post by LT on Mar 21, 2012 21:15:14 GMT -5
hmmmmm...i suppose i should get in on this. whatever team xulo joins, i'll go with. i fit all classes except sniper. T1 & T2.
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Post by Rabit TFS on Mar 21, 2012 21:20:01 GMT -5
My team can't go as well. Anyone want a player? I may be young but I have plenty of expwriance. Im sure Poo can vouch for me.
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Post by LT on Mar 21, 2012 21:24:48 GMT -5
I'm down, worst that happens is we win right? ...'course, how do we explain to to our COs that we need several days off to compete in an uber-awesome airsoft tournament in california? ...actually...my defense would be: "hey, you send guys to sullivan cup and MAACP tournaments for weeks, if not months at a time." hey! i bet they even send soldiers to paintball tournaments! so yeah why not airsoft?!...yeah!...YEAH!!
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Post by Xulo, King of all sand people on Mar 21, 2012 21:39:18 GMT -5
Call it an army representation with recruitment possibilities
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Post by LT on Mar 21, 2012 21:58:45 GMT -5
Call it an army representation with recruitment possibilities sounds legit
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Snail
New Member
Posts: 41
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Post by Snail on Mar 21, 2012 22:10:51 GMT -5
Bringing some amigos from Austin to join in.
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Post by Xulo, King of all sand people on Mar 21, 2012 22:15:43 GMT -5
Maybe we run our own mini tourney to assemble a Kookaburra Team? Gets the field name out at the same time. It would be better imo due to the fact that when you see a standard team winning something you don't really care for who they are or their team name, they are just another team. But if we had a conjunction of teams it would get both the field name out and the team names, showing unity at our field (teamwork).
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Buck
Full Member
Fightin' Texan
Posts: 177
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Post by Buck on Mar 21, 2012 22:55:15 GMT -5
Xulo has a good idea there!
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Post by MotorMouth93 on Mar 22, 2012 0:07:09 GMT -5
Sounds fun, hopefully I can make it. If anybody needs another player let me know! Not sure I like the 401 hard limit thing. My gun averages at 402
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Post by thederpking on Mar 22, 2012 5:40:34 GMT -5
I still dont understand waht this hole thing is all about
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Post by dave OC-6 on Mar 22, 2012 6:28:31 GMT -5
go and look at the ACA web site, its a 5 v 5 structured event resulting in national standings.
the winning team will be representing all of texas not just the field. i am happy to just host the event, i dont need others saying "see kookaburra hill team won, its fixed". all the teams have a chance.
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Post by thederpking on Mar 22, 2012 8:49:14 GMT -5
Oh ok i see
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Post by 88B88888B88B888 on Mar 22, 2012 12:06:16 GMT -5
Ive gotten to go to Asia world cup paintball with military approval
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Post by ghost on Mar 22, 2012 16:34:36 GMT -5
Is this midcap only or are hi caps allowed?
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Post by Rabit TFS on Mar 22, 2012 16:47:43 GMT -5
Is this midcap only or are hi caps allowed? Hi caps are allowed.
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Post by Rabit TFS on Mar 22, 2012 16:51:41 GMT -5
Is this midcap only or are hi caps allowed? cancel my last. Midcaps.
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Post by goober6644 on Mar 22, 2012 17:52:17 GMT -5
Only support weapons can use super-high caps.
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Snail
New Member
Posts: 41
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Post by Snail on Mar 22, 2012 18:27:52 GMT -5
Pretty sure its exclusively midcaps for all classes except support. Feel free to double check me though.
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Post by ghost on Mar 22, 2012 18:30:59 GMT -5
So an m4 can't use 300 round mags. Oh well.
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Post by Rabit TFS on Mar 22, 2012 19:38:34 GMT -5
Pretty sure its exclusively midcaps for all classes except support. Feel free to double check me though. You're correct. Midcaps ONLY. Except for support weapons.
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Post by nbustarhymes on Mar 22, 2012 21:17:34 GMT -5
Aww...it's like speedball....for Airsoft.
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Post by Rabit TFS on Mar 22, 2012 21:28:08 GMT -5
Aww...it's like speedball....for Airsoft. except the games are objective based and classes for players have different abbilities.
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Post by Foggy (CR4) on Mar 23, 2012 0:44:29 GMT -5
And respawns....
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Post by Meisnerd on Mar 23, 2012 19:53:55 GMT -5
If you guys are serious about this, you should form at least 2 teams ASAP and start skirmishing against each other ASAP with the ACA rules and teams so you can get better than the other teams you'll be playing against. It's probable that the other teams out there won't have a field and other teams to practice against on a regular basis, they'll probably just be playing during the games themselves. Even if only one of the field teams ends up getting to go, at least all teams practicing will have a better chance to go than any non-field team. Maybe start doing sunday practices specifically for this (in addition to saturday skirmishes) if Dave's up for it. Or wednesday afternoon skirmishes, etc.
But if you're serious about this ACA stuff, you NEED to start practicing with their rules, IMO.
Just my 2 cents.
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