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Post by Tyrus (T-virus) on Mar 3, 2012 21:17:38 GMT -5
But think full face protection and cqb weapons makes like a 5foot safety kill, just wear like a paintball mask then no pain in the face + a jacket equals no pain, not to say anything but if you get shot in the face the pain goes away pretty fast when having fun so just wear a mask to eleminate that problem or a shemagh and eye protection
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Fox
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Post by Fox on Mar 4, 2012 14:25:55 GMT -5
Airsoft can never have the option to shot someone in the head area if it can be helped at all costs. It a danger even with 350 FPS and lower to the person getting shot, any number of things can go wrong with the face protection or the angle of the shot. What about getting shot in the ear, or the person is on the ground for some reason and rapid fires off up at a zombie...will the mask still protect them?
With CQB we may be able to do 10 or 15 feet but again we need to test the ideas in the field we we get a chance. Just because one person does not mind getting shot does not mean everyone does and we have to think about the entire group not just one or two people. Remember Dave fields a lot of young players and they may not be so keen on getting shot over and over at that close of range. We want this to be fun for everyone and safe as well, all the young players will grow into the next experienced players remember that.
We will get this working have no worries about that, it will just take time. Don't expect this game to happen in the next few weeks. Be patient and we will end up having an awesome game that can be put down in the books as great.
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Post by Tyrus (T-virus) on Mar 4, 2012 15:35:53 GMT -5
I get what your saying, maybe guns under 300fps could change options a bit but yea, Maybe 5ft for safety, I will be at the field probably with my brother and we could discuss distance and such about this on the 10th
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Post by parkerd13 (Shadow) on Mar 5, 2012 0:41:40 GMT -5
-Zombies go down for 30 seconds after 1 hit or safety kill -Zombies Kill within 10 ft -Human has option to safety kill within 20 -Specific color (not a dead rag) on zombies -Once infected drop off gun and excess gear and then start after 30 seconds from a specific location -Have more the one team- if killed by another human and not a zombie just respawn at start point -Zombies can't camp spawn -Zombies can run or walk depending on what they want (Can't run away from bullets or use cover like normal (After all, they're mindless) -Game ends once all are infected!
Sound good (thoughts, ideas, suggestions?)?
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Post by thederpking on Mar 5, 2012 2:00:44 GMT -5
To add on to the bags of ammo on the field, you could have some bags empty as though people have already looted them adding even more to the scavenge to survive senario! Zombies, like dave stated will have a plate or a piece of paper attached to their chest back arms and legs to addthe effect of a zombie being shot in the leg or the arm and not dying. There will be three squads, Military (AEGs and SMGs), Civi Police (Pistols and Shot-guns), And just plain ol Civilians (Springer rifles and pistols). When we did the zombie game a long time ago at this field we had the rule that you start as a runner zombie then trun to a walker after being killed., maybe we can make it to where you start running and when you get shot, depending on where, you turn to either a walker or continue to run. Shot to the arms you still run, but a shot to the legs you have to go to the ground for 20-30 seconds then come back up a walking zombie. the gas adie was good too, but its to easy to just get the gas and get to the vehicle. Maybe make it so that you ahve to get the empty cans, take them to a gas station or fuel depot, then take them to the vehicle. Maybe fiil the actual cans with water to simulate real gas. that would add a protect the one guy situation to the game.
On a completely different note, pull an Umbrella Corp. move and have the tower in the middle of te feild a headquarter for a plane that is carrying a nuke to take out the hole field. after maybe 3omin to an hour of play, make the site active. When a group activates the nuke a siren will sound signalling 1 min to get off the feild. if you dont get off the feild in the one min you die and come back as a zombie. the nuke doesnt end the game, it just makes it to where there is a chance for more zombies to be made. The phones that are there can be the signal, have an OC at one of the phone posts and when he gets the call that the nuke is hot he blows the horn.
When you become a zombie, you can choice to carry your equipment with you as though you werent looted after death or you drop off all your equipment at am assigned location then begin the attack.
I dont have much to say about how to kill the zombie, cause its instinct to most people to aim for the face in a moment of panic (zombie running full speed at you). Maybe have a place on the feild full of face mask so if you become a zombie you can choose to get a full face mask.
Zombies will be maked with an obvious maker, like a white reg comvere in blood (fake of course) or just remove there tape from the team there on!
(i know some of the ideas are probably bad but input will be greatly appreciated.) ;D ;D ;D
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Post by Tyrus (T-virus) on Mar 5, 2012 8:23:00 GMT -5
I think the plate idea would be good, if the zombie gets shot in the leg then limp on that leg, if both legs are shot then fall and wait 30 seconds And get back up, I like the nuke idea and I'm sure Dave could get a air raid siren, also 10ft is a good kill length and depending on the ammo idea, get some small bags that hold like 50 and filling the gas tanks would be a perfect idea, but let's say a bunch of kids get to it and have trouble moving it. Also I think if a person shoots you (not on purpose) then you should be helped by teammates (like l4d) back up, but if they shoot you on purpose you should keep going.
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theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
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Post by theplague on Mar 6, 2012 13:47:09 GMT -5
First of all of your ideas aren't bad, they are just a lil to complicated for a large group of people to run. You can't really expect every Zombie to fall down when they get shot in the leg or whatever other specific part of the body. That will just cause silly issues between players and slow down game time. Remember K.I.S.S Keep it Simple Stupid! Which means as easy for everyone to follow as possible. Second we shouldn't limit anyone to ONLY using springers. That would make the game less fun for me for sure. The plate thing is awesome! It will easily let the Zombie and Player know the zombie has been hit in the appropriate Spot. My suggestion on this would for the plate to be on the chest ONLY and have it take two shots to the chest ONLY to drop the Zombie. This will eliminate the head shot issue because the only place that can kill them is the CHEST. Also FULL face will be required for ALL Zombies. (that should be without question) Also as far as lying down for 30 secs after the Zombie is killed how about they walk away for 30 secs. This would make it seem more like a HOARD in my opinion. Plus it would make it harder for the player to know exactly where they will come from next.
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Fox
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Post by Fox on Mar 6, 2012 13:54:57 GMT -5
I wonder if we could just use plain old paper for the chest area so it easily gets shot through showing the mark and they walk off the field and get a new sheet and return. Put them all on string with some alligator clips so you just take them off and put them on when you need to. Make them white so you can see it clearly and have zombies were bright colored shirts under so any hole is easily seen.
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Post by Tyrus (T-virus) on Mar 6, 2012 14:32:00 GMT -5
Well if they fall down for 30seconds that adds the effect of killing zombies, then zombies could wait for others to get up and make a horde. Wearing bright shirts would limit the clothing choice for people, if it is a white plate most Colors should show where the holes are, by clothing choice I mean people who want to look like zombies to add to the role play I guess you could say. And instead of paper you could use white plastic plates or so. Also if zombies all wore the same color then that wouldn't be Much fun because they are supposed to look like they used to. ( say a guy in ACU dies and comes back in bright pink) the white dead rag with blood would also add to the effect of showing they were zombies and if they were bitten. Also springers would be for civilians ans autos + springers would be for cops and soldiers. And yea we need to keep the game simple but slightly complicated for some things.
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theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
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Post by theplague on Mar 6, 2012 14:46:07 GMT -5
I agree with you Tyrus on the Costume thing. White rags should be enough for you to recognize a Zombie, I like the Idea of dead Soldiers running or better yet wandering aimlessly about looking for BRAINS!!!! The whole idea of them just dropping in place for 30 seconds really turns me off to this game type. Obviously Zombies will outnumber Humans 8-1 or better if we can. This means Humans are screwed! By making them at least walk off for an amount of time gives the tasty Humans time to reload ,regroup or just get the hell out of there. I also doubt there will be many cases that the zombies won't just be overrunning the humans any way. This game should be very difficult if not near impossible for the Humans to win!
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Post by Tyrus (T-virus) on Mar 6, 2012 15:01:35 GMT -5
That's what makes the game fun, adds a sense of hopelessness for the humans, I guess a zombie could walk away after Being hit to get another plate or keep track of how many times you have been shot, Also with the addition of a bloody (not covered) white rag and a plate, it should be easy to tell who is a zombie.
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Fox
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Post by Fox on Mar 6, 2012 17:57:21 GMT -5
I think civs should be able to have gas pistols, this is Texas most people have nice pistols in their houses so that would not be a stretch at all. I could see civs not having AEGs and stuff like that so spring rifles and shotguns would work.
I like the paper plate idea rather than the sheet of paper, and its a bit more durable so should stand up to any small wear and tear before being shot. Plus having to replace the plate works with plagues idea of the zombies having to move off the field to re attach a new plate.
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Post by Tyrus (T-virus) on Mar 6, 2012 18:08:16 GMT -5
Yea, i could see civis having gas pistols (revolvers and MAYBE a m9 or two) But maybe the commander of the civis, or if they are all in like little gangs or small groups of bands of survivors should have a semi auto m4 or AR15 looking gun because i know plenty of people who have AR15s. Maybe 2-4 civis can have a AR and the rest have shottys and pistols and springers. Also i think all civis should start with one mag and have to find ammo no matter what the gun, then police start with 3 mags, and military start with how many they want but they should also get a "FOB: forward operating base" where they have stashes of ammo for when that (OH CRAP WERE BEING OVER RUN) moment arrives or for falling back. And if so, people need to start saving plates because we most likely will go through ALOT.
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Post by caliban on Mar 30, 2012 19:52:21 GMT -5
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Fox
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Post by Fox on Mar 30, 2012 19:59:53 GMT -5
The link sends me to a place to buy the domain name zombiehunter.com lol.
So have there been any trials or more talks at the field about possible zombie ideas, thoughts, or games ideas? I have been out of town for a bit and have been unable to make it out to the field in the past few weeks.
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Post by Tyrus (T-virus) on Mar 30, 2012 20:21:40 GMT -5
Well I went to the spring break skirmish and was going to talk to someone about the zombie game, but if I am at the field next time you are then i will discuss it with you.
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Post by caliban on Mar 30, 2012 20:22:40 GMT -5
The link sends me to a place to buy the domain name zombiehunter.com lol. So have there been any trials or more talks at the field about possible zombie ideas, thoughts, or games ideas? I have been out of town for a bit and have been unable to make it out to the field in the past few weeks. Oops, fixed. I heard Dave call people interested in discussing zombie games during lunch at RISK. But I didn't join in.
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