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Post by Rabit TFS on Feb 18, 2012 11:38:47 GMT -5
Haven't cleared this by Dave yet but I'm working on putting together a day filled with small objective games such as Capture the flag, search and destroy, HVI rescue, Secture control, etc. I've already worked out all the game play rules to accomidate for Daves field and to make it fair for all players but I'm just trying to get an idea of how many would be interested if I hosted something like this. Give me some feedback and any more ideas if you have any.
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Post by Foggy (CR4) on Feb 18, 2012 12:16:47 GMT -5
Rabit,
Sounds interesting. Is this simply large force on force (tan vs green) doing a series of different smaller games or are we talking about squads & teams working as individual small units against each other?
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Post by Rabit TFS on Feb 18, 2012 12:26:46 GMT -5
More of a force on force. It all depends on how many show up.
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Post by mortair on Feb 18, 2012 18:04:53 GMT -5
I'd be game, sounds great!
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Post by caliban on Feb 18, 2012 18:14:04 GMT -5
I like the sound of it, like a challenge course.
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Post by dave OC-6 on Feb 18, 2012 19:10:30 GMT -5
bring it to me next time you come up
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Post by Rabit TFS on Feb 22, 2012 19:38:26 GMT -5
Still have to meet up with Dave to discuss details but heres what I have so far.
Team Defender -2 Teams. -Each team has a designated team captain. -Objective: Eliminate the other teams captain. -Team captains have no respawn. All other players have unlimited respawns as long as the team captain is alive. Once the team captain is eliminated that team no longer has respawns.
HVI Rescue -2 teams. -Opfor will be slightly larger than rescue forces. -HVI with one body gaurd are stranded in the town. A rescue squad must rescue the HVI before the Opfor eliminates him. HVI has no respawns. All other players are aloud 1 respawn each.
CTF -One flag is placed in the center of the playing field. -2 teams battle to capture the flag and bring it back to their respawn. Each flag capture counts as 1 point. First team to 5 points wins. -If you are shot while holding the flag you must drop it where you were shot. -Once a team earns a point the flag will be reset in the center. -Unlimited respawns.
Secture Control -2 teams. -3 flags. -Teams must attempt to capture the flags and hold them. -1 point for every 30 seconds a flag is held. -Game will last for 15 minutes. -Whoever has the most points when time runs out wins. -Unlimited respawns.
Search and Destroy -2 teams. -2 objective points. -10 minute time limit -One team must defend both objectives. -Attacking team must secure the first objective point where directions will be found to discover the location of the second objective. -Attackers must then plant a bomb at the second location. -Once bomb is planted defenders have 2 minutes to defuse the bomb (Get it out of the objective location) -Each player has 1 respawn. -Eliminate the other team or complete both objectives to earn points. -First team to 4 points wins.
Semi auto ONLY TDM -Self explanitory. Team deathmatch. NO full auto. Semi auto ONLY. -Game type to really test your skill and accuracy.
Squad Deathmatch -4 teams. -1 respawn per player. -Eliminate the other squads to win.
*This last game type is optional as it may be slightly difficult.
Infected -2 teams -Survivors start with 4x as many players as infected. -Infected have unlimited respawns. -Infected will be marked with arm bands. -Once a survivor is killed by an infected they must recieve an arm band from an admin and they are now INFECTED! -Infected must eliminate all survivors. -Survivors must survive for 15 minutes to win.
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Post by Spider on Feb 22, 2012 21:24:05 GMT -5
Sounds interesting
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Post by Rabit TFS on Feb 23, 2012 20:14:33 GMT -5
Working on more ideas now.
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