|
Post by geddon on Apr 9, 2012 22:45:33 GMT -5
Its going to be harder to trade with more than one speedloader. a speedloader still counts as a "tube" and you can actually acquire multiple tubes. When looting, you always use your "fullest tube" including your speedloader. a 90 round speedloader is considered 1/2 a tube. The ideal situation is two players simply swap their fullest tubes with the victim having the fullest tube. This way, the looter is simply picking up the net difference between their two amounts. If i try to loot you, but i have more than you in my fullest tube, i get no ammo. If i try to loot you and you have more than me in your fullest tube, we switch tubes and then i walk away having gained ammo. Make sense? Making it difficult on people trying to loot you also makes it difficult for you trying to get loot. Its really a bad practice to use non-standard means like the 470rnd speedloaders, etc. A "tube" holds 220(max) rounds. If somehow you amassed a full 470 round speedloader, you'd be forced to top off the net difference between your 470 and someone's 200 round tube... which could be empty. ... Congrats, you just gave a guy all your ammo. Any questions?
|
|
|
Post by PorkEatingCrusader on Apr 10, 2012 18:04:30 GMT -5
I was thinking that I could carry a speedloader and a tube, keeping the loader empty and only filling it to load my magazines, returning any excess back to the tube. Could that work?
|
|
theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
|
Post by theplague on Apr 10, 2012 21:42:00 GMT -5
That sounds great man. You can do it however you like. The speed loader is there to hold extra ammo as well. So if you accumulate more you have a place to put them.
|
|
|
Post by geddon on Apr 10, 2012 23:20:05 GMT -5
Yup. You want the speedloader to make filling mids easy. Keeping the ammo in the tubes just makes looting/trading easier too.
|
|
|
Post by Derafear on Apr 18, 2012 18:03:35 GMT -5
When do we get our raffle ticket? Do we get it when we get there or do we get it online?
|
|
|
Post by geddon on Apr 18, 2012 22:04:56 GMT -5
at the game
|
|
|
Post by Derafear on Apr 19, 2012 11:45:02 GMT -5
When do We get the raffle ticket?
|
|
|
Post by big007crazy on Apr 19, 2012 12:58:27 GMT -5
Ok, so i think i got this down, just to be sure. If I carry my SR-10 and im on enclave team. I put one perk point to combat and I can carry three mid caps? Also if I carry as my secondary a MP-5, i just get one mag for that?
|
|
|
Post by big007crazy on Apr 19, 2012 13:21:04 GMT -5
Also I got a son who wants to go but is out of money, we have good video equipment, can he be there just to tape and shoot some pictures? Would this cost? He will not play just tape. He has also reffed before and can dress up to play a part in the plot or whatever has a spider bite on leg and does not want to be running and gunning around all day.
|
|
theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
|
Post by theplague on Apr 19, 2012 13:33:52 GMT -5
Ok, so i think i got this down, just to be sure. If I carry my SR-10 and im on enclave team. I put one perk point to combat and I can carry three mid caps? Also if I carry as my secondary a MP-5, i just get one mag for that? Yes on the perk points, because being part of the Enclave makes you have one in combat no matter what. So if you add one that means you have two allowing you to carry three mid caps. The Mp-5 I am not so sure about. I think Geddon addressed that earlier in the Machine Pistol thread.
|
|
|
Post by Meisnerd on Apr 19, 2012 14:48:48 GMT -5
Plague is correct. From the other thread:
"However a standard MP5 was voted down because of its length."
however, he MP5sk is allowed, the short version. He's got a picture of the one you're allowed to use as a machine pistol on the other thread.
|
|
theplague
Junior Member
Clan Reckoning (CR)
Posts: 86
|
Post by theplague on Apr 19, 2012 15:09:26 GMT -5
Also I forgot to mention, if you (big007crazy) put the one into combat equaling two points in combat you will only have one point left to spend. Keep that in mind.
|
|
|
Post by dave OC-6 on Apr 19, 2012 18:07:41 GMT -5
no cost to film or OC,
|
|
|
Post by big007crazy on Apr 19, 2012 19:18:44 GMT -5
Thank you, he recently got a spider bite and leg not healed yet, he can also help inforce rules or whatever is needed.
Duke Recon Warriors
|
|
snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
|
Post by snoopy20111 on Apr 19, 2012 19:58:05 GMT -5
I believe I should clarify this before the event.
I have put together a good (or at least, I think it's good) vault suit costume. But as you know, a little jumpsuit will not protect the average wastelander. So, with a couple belts, some cardboard, and some leather, the Craft Queen (aka my mom) and I built a shoulder pad, like the one on the armored vault suit. Would this be off limits and look too much like a raider?
Pictures (front & back) here:
Another question: Will the store be open for buying things before the event? I'm kinda needing a couple of things, and, well...
|
|
|
Post by dave OC-6 on Apr 19, 2012 20:03:32 GMT -5
im not running the field so store will be open more than normal.
|
|
|
Post by geddon on Apr 19, 2012 20:40:43 GMT -5
I believe I should clarify this before the event. I have put together a good (or at least, I think it's good) vault suit costume. But as you know, a little jumpsuit will not protect the average wastelander. So, with a couple belts, some cardboard, and some leather, the Craft Queen (aka my mom) and I built a shoulder pad, like the one on the armored vault suit. Would this be off limits and look too much like a raider? Pictures (front & back) here: Another question: Will the store be open for buying things before the event? I'm kinda needing a couple of things, and, well... Good to go on the vault security suit.
|
|
|
Post by geddon on Apr 19, 2012 20:49:29 GMT -5
Ok, so i think i got this down, just to be sure. If I carry my SR-10 and im on enclave team. I put one perk point to combat and I can carry three mid caps? Also if I carry as my secondary a MP-5, i just get one mag for that? MP5 is an AEG and not a sidearm/machinepistol, so keep that in mind. It still has a 20' MED, regardless of velocity. All players can carry 2 guns and a melee weapon. Any soft weapons must be approved by me prior to the event. Cold Steel training KNIVES are approved Core-less foam weapons are approved. Anything longer than a knife must have supreme bendability. Anything with a weight exceeding 1lb must also have supreme bendability. Knives/swords/hammers/clubs/etc that are approved must not be used with a full contact swing. Everything is tap from the wrist, same as you use a cold steel for knife killing. There's no bang, surrender, or parlay rule, so keep this in mind when choosing your backup weapon.
|
|
snoopy20111
Junior Member
"Curses! Foiled Again!"
Posts: 94
|
Post by snoopy20111 on Apr 20, 2012 7:38:42 GMT -5
|
|
|
Post by geddon on Apr 20, 2012 7:58:01 GMT -5
can't view it. gives me a 403.
|
|