Post by geddon on Sept 17, 2012 20:38:40 GMT -5
Leadership Roles available!
The leadership will have vast and inclusive knowledge of the game and will function more like an NPC this year.
The goal is to provide a high quality experience for each participant and as such i've decided to reduce the price of leadership tickets and include the leadership in the design phase for the next Aftermath event.
All leadership must be at least 18 years of age with reliable transportation to the event. I need firm commitments as you will be a crucial part of this event from now until game day.
It is not required for you to have played the last event, but it is preferable.
The current factions that require leadership and a short description:
The Enclave
Status: Available
Alignment: Evil
At War With: Brotherhood of Steel
Uniform: Woodland Green Camo (No exceptions)
Faction size: 1-2 squads, deployed in 4-6 man fireteams to accomplish aggressive commando missions such as raids, kidnappings (for interrogation and extortion purposes), Supply runs, Reconnaissance etc against the BoS and its allies.
Brotherhood of Steel
Status: Available
Alignment: Good
At War With: The Enclave
Uniform: 3 color Desert (No exceptions)
Faction Size 1-2 Squads, deployed in 4-6 man fireteams to patrol the wasteland, engaging the enclave, protecting the innocent, looking for technology--especially weapons technology.
Town Mayor (Owner/Leader of Berger Settlement)
Status: Available
Alignment: Neutral
At War With: Super Mutants
Uniform: Business clothes -- Look Important!
The mayor controls the town. He will present civil missions to wastelanders that help make the town operate. He will collect taxes and or rent from the occupants of the town and work to maintain order inside the city.
Wastelanders
No leadership present
Wastelanders will receive all their missions/quests from the environment of the game. They will proceed only with the allies they make. None will be assigned.
50+ Wastelander slots are currently open
Gang Leader (Raiders)
Status: Filled: Joe "Monkey" Orr
Alignment: Evil
At War With: Trade Guild
Uniform: Biker Gang attire. Think Mad Max
Faction Size: 20+
Gangs will always try to do the wrong thing. They have no moral compass when it comes to murder, theft, or slaving out captives. They hate lawful order and will always try to disrupt the normal way of life for other people. All too willing to trade for power, the Raiders tend to ally themselves with other evil factions
Trade Master (Trade Guild)
Status: Filled (Danny Barr)
Alignment: Good
At War With: Raiders
Uniform: Business Clothes, similar to wastelanders.
Faction Size <12
The trade guild is an organization of lawful trading that tries, often with futility, to manage a legitimate trading business in the private sector. They pay their rent and taxes, and obtain items fairly. They resell for fair prices and will do business with anyone who operates fairly. The trade guild shares blacklists of criminals and miscreants and will not do business with unlawful citizens.
Talon Merc Company
Status: Filled (Dave "Blackbird" Stone)
Alignment: Evil
At War With: Whoever the client wants
Uniform: Open for discussion at this time
Faction size: 4
This mercenary faction functions as an embedded admin who watches out for safety above all else. They will have the authority to settle rules disputes as well as safety violations. Lurking on the dark side of things, the Talon Merc Company offers bounty services to Evil factions and evil persons. If some do-gooder is meddling in your affairs, the Talon Merc Company is who you need to seek! They operate through intimidation and extreme violence
The Lawbringers
Status: Filled (Todd "Fox" Place)
Alignment: Good
At War With: Evil
Uniform: Cowboy attire. Dusters encouraged
Faction Size: 4
The Lawbringers will act as embedded admins who watches out for safety above all else. They have authority to settle rules disputes as well as safety violations. Keeping on the side of the law, the Lawbringers abhor evil and will do what it takes to stop those doing evil deeds and bring them to justice.
Super Mutant Leader
Status:Filled (Dan "Danarchy" Altman and his scary @$$ minigun)
Alignment: Don't care. Hungry...
At War With: The Human Race
Uniform: Up for Discussion at this time
Faction Size: 18-24
Super Mutants will have an agenda this year. Focusing mostly on gaining and setting up territories, the Super Mutants will attack any other faction they encounter. They will focus on taking captives and either consuming them to gain lives or torturing them for pure pleasure. Super Mutants are harder to kill than regular players and come with a host of special rules.
The leadership will have vast and inclusive knowledge of the game and will function more like an NPC this year.
The goal is to provide a high quality experience for each participant and as such i've decided to reduce the price of leadership tickets and include the leadership in the design phase for the next Aftermath event.
All leadership must be at least 18 years of age with reliable transportation to the event. I need firm commitments as you will be a crucial part of this event from now until game day.
It is not required for you to have played the last event, but it is preferable.
The current factions that require leadership and a short description:
The Enclave
Status: Available
Alignment: Evil
At War With: Brotherhood of Steel
Uniform: Woodland Green Camo (No exceptions)
Faction size: 1-2 squads, deployed in 4-6 man fireteams to accomplish aggressive commando missions such as raids, kidnappings (for interrogation and extortion purposes), Supply runs, Reconnaissance etc against the BoS and its allies.
Brotherhood of Steel
Status: Available
Alignment: Good
At War With: The Enclave
Uniform: 3 color Desert (No exceptions)
Faction Size 1-2 Squads, deployed in 4-6 man fireteams to patrol the wasteland, engaging the enclave, protecting the innocent, looking for technology--especially weapons technology.
Town Mayor (Owner/Leader of Berger Settlement)
Status: Available
Alignment: Neutral
At War With: Super Mutants
Uniform: Business clothes -- Look Important!
The mayor controls the town. He will present civil missions to wastelanders that help make the town operate. He will collect taxes and or rent from the occupants of the town and work to maintain order inside the city.
Wastelanders
No leadership present
Wastelanders will receive all their missions/quests from the environment of the game. They will proceed only with the allies they make. None will be assigned.
50+ Wastelander slots are currently open
Gang Leader (Raiders)
Status: Filled: Joe "Monkey" Orr
Alignment: Evil
At War With: Trade Guild
Uniform: Biker Gang attire. Think Mad Max
Faction Size: 20+
Gangs will always try to do the wrong thing. They have no moral compass when it comes to murder, theft, or slaving out captives. They hate lawful order and will always try to disrupt the normal way of life for other people. All too willing to trade for power, the Raiders tend to ally themselves with other evil factions
Trade Master (Trade Guild)
Status: Filled (Danny Barr)
Alignment: Good
At War With: Raiders
Uniform: Business Clothes, similar to wastelanders.
Faction Size <12
The trade guild is an organization of lawful trading that tries, often with futility, to manage a legitimate trading business in the private sector. They pay their rent and taxes, and obtain items fairly. They resell for fair prices and will do business with anyone who operates fairly. The trade guild shares blacklists of criminals and miscreants and will not do business with unlawful citizens.
Talon Merc Company
Status: Filled (Dave "Blackbird" Stone)
Alignment: Evil
At War With: Whoever the client wants
Uniform: Open for discussion at this time
Faction size: 4
This mercenary faction functions as an embedded admin who watches out for safety above all else. They will have the authority to settle rules disputes as well as safety violations. Lurking on the dark side of things, the Talon Merc Company offers bounty services to Evil factions and evil persons. If some do-gooder is meddling in your affairs, the Talon Merc Company is who you need to seek! They operate through intimidation and extreme violence
The Lawbringers
Status: Filled (Todd "Fox" Place)
Alignment: Good
At War With: Evil
Uniform: Cowboy attire. Dusters encouraged
Faction Size: 4
The Lawbringers will act as embedded admins who watches out for safety above all else. They have authority to settle rules disputes as well as safety violations. Keeping on the side of the law, the Lawbringers abhor evil and will do what it takes to stop those doing evil deeds and bring them to justice.
Super Mutant Leader
Status:Filled (Dan "Danarchy" Altman and his scary @$$ minigun)
Alignment: Don't care. Hungry...
At War With: The Human Race
Uniform: Up for Discussion at this time
Faction Size: 18-24
Super Mutants will have an agenda this year. Focusing mostly on gaining and setting up territories, the Super Mutants will attack any other faction they encounter. They will focus on taking captives and either consuming them to gain lives or torturing them for pure pleasure. Super Mutants are harder to kill than regular players and come with a host of special rules.